Philip, can one download these games at this point or have you already taken 
them down. If they can be downloaded, where can one get them?

Fred Olver

----- Original Message ----- 
From: "Philip Bennefall" <phi...@blastbay.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, May 14, 2012 4:32 AM
Subject: Re: [Audyssey] The winner of the BGT competition, is...


> Hi there,
>
> I thought about making a longer competition, and I most likely will be 
> making the next one longer than two months, but the other issue to 
> consider is whether people have the time management skills necessary to 
> participate in a competition that runs for as long as 6 months. 
> Personally, I do not. I prefer having short development times where I 
> spend many hours a day, rather than a more drawn out period. In the latter 
> scenario I end up getting distracted from the project and I'm much more 
> likely to leave unfinished. In other words, we need some sort of balance 
> between these two. Two months may be on the short side, but similarly I 
> feel that 6 months is pushing it a bit. 3 or 4 might be what I decide to 
> go for, but that's still very much up for debate.
>
> Kind regards,
>
> Philip Bennefall
> ----- Original Message ----- 
> From: "dark" <d...@xgam.org>
> To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, May 14, 2012 10:09 AM
> Subject: Re: [Audyssey] The winner of the BGT competition, is...
>
>
> wow, that's most unexpected, congrats to Nikola as well.
>
> of course once I find out where the games are hosted I'll be glad to write
> up audiogames.net entries for them.
>
> Philip, this was a great competition, however one feeling I did have is 
> that
> the participants didn't exactly have time to really let their skills show
> through, given the two month time frame.
>
> Retroremakes, darkbasic, donation coder.com and other such pc indi sites
> that have similar developement competitions usually give a six month
> developement period.
>
> While I don't despute we got some good games, not everyone who was going 
> to
> enter got a chance to create a game, and I do feel that a longer
> developement period would have yielded a few more entries, ---- heck even
> the arborell gamebook competition gives four months, and that's just for 
> the
> writing of a gamebook in text, rather than the ful programming of a game.
>
> I would therefore really suggest that the next competition instead of 
> being
> short notice, gives 4-6 months of developement time to entrants, to make
> certain everybody who enters can do the best he/she can.
>
> I'd therefore personally suggest you announce the comp in august or so, 
> with
> developement time running september to december, and the winner to be
> announced in January.
>
> This way everyone gets notice, and we have a nice build up to the new 
> 2013.
> The timing however doesn't matter, sinse obviously it needs to be 
> convenient
> to you, I do however very much think that 4-6 months developement time 
> would
> yield even better results for the next competition.
>
> Beware the grue!
>
> Dark.
> ----- Original Message ----- 
> From: "Philip Bennefall" <phi...@blastbay.com>
> To: "Gamers Discussion list" <gamers@audyssey.org>
> Sent: Monday, May 14, 2012 8:48 AM
> Subject: [Audyssey] The winner of the BGT competition, is...
>
>
>> Hi all!
>>
>> Finally, we have a confirmed winner of the BGT competition! Some recent
>> unexpected freelance work delayed this announcement, since I wanted to do
>> the thing properly and make sure I had counted everything exactly right.
>> Now, however, the result is final.
>>
>> It was a very even competition. Obsessive Compulsive was generally ranked
>> very highly for innovation, The Spaceship received very favorable scores
>> on sound quality, and so did Playmania. The result is as follows:
>>
>> Third place: The spaceship.
>> Second place: Obsessive Compulsive.
>> First place: Playmania.
>>
>> Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic.
>> Congratulations!
>>
>> We will now be taking down the games from our server, but of course we
>> encourage the participants to host the files themselves so that these
>> games are not lost.
>>
>> I feel that this competition worked out splendedly, and so I have plans 
>> to
>> run another one either later this year or in the beginning of 2013. 
>> Thanks
>> very much to the participants, and of course to all of those who took the
>> time to vote!
>>
>> Kind regards,
>>
>> Philip Bennefall
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>
>
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