Philip, can one download these games at this point or have you already taken them down. If they can be downloaded, where can one get them?
Fred Olver ----- Original Message ----- From: "Philip Bennefall" <phi...@blastbay.com> To: "Gamers Discussion list" <gamers@audyssey.org> Sent: Monday, May 14, 2012 4:32 AM Subject: Re: [Audyssey] The winner of the BGT competition, is... > Hi there, > > I thought about making a longer competition, and I most likely will be > making the next one longer than two months, but the other issue to > consider is whether people have the time management skills necessary to > participate in a competition that runs for as long as 6 months. > Personally, I do not. I prefer having short development times where I > spend many hours a day, rather than a more drawn out period. In the latter > scenario I end up getting distracted from the project and I'm much more > likely to leave unfinished. In other words, we need some sort of balance > between these two. Two months may be on the short side, but similarly I > feel that 6 months is pushing it a bit. 3 or 4 might be what I decide to > go for, but that's still very much up for debate. > > Kind regards, > > Philip Bennefall > ----- Original Message ----- > From: "dark" <d...@xgam.org> > To: <phi...@blastbay.com>; "Gamers Discussion list" <gamers@audyssey.org> > Sent: Monday, May 14, 2012 10:09 AM > Subject: Re: [Audyssey] The winner of the BGT competition, is... > > > wow, that's most unexpected, congrats to Nikola as well. > > of course once I find out where the games are hosted I'll be glad to write > up audiogames.net entries for them. > > Philip, this was a great competition, however one feeling I did have is > that > the participants didn't exactly have time to really let their skills show > through, given the two month time frame. > > Retroremakes, darkbasic, donation coder.com and other such pc indi sites > that have similar developement competitions usually give a six month > developement period. > > While I don't despute we got some good games, not everyone who was going > to > enter got a chance to create a game, and I do feel that a longer > developement period would have yielded a few more entries, ---- heck even > the arborell gamebook competition gives four months, and that's just for > the > writing of a gamebook in text, rather than the ful programming of a game. > > I would therefore really suggest that the next competition instead of > being > short notice, gives 4-6 months of developement time to entrants, to make > certain everybody who enters can do the best he/she can. > > I'd therefore personally suggest you announce the comp in august or so, > with > developement time running september to december, and the winner to be > announced in January. > > This way everyone gets notice, and we have a nice build up to the new > 2013. > The timing however doesn't matter, sinse obviously it needs to be > convenient > to you, I do however very much think that 4-6 months developement time > would > yield even better results for the next competition. > > Beware the grue! > > Dark. > ----- Original Message ----- > From: "Philip Bennefall" <phi...@blastbay.com> > To: "Gamers Discussion list" <gamers@audyssey.org> > Sent: Monday, May 14, 2012 8:48 AM > Subject: [Audyssey] The winner of the BGT competition, is... > > >> Hi all! >> >> Finally, we have a confirmed winner of the BGT competition! Some recent >> unexpected freelance work delayed this announcement, since I wanted to do >> the thing properly and make sure I had counted everything exactly right. >> Now, however, the result is final. >> >> It was a very even competition. Obsessive Compulsive was generally ranked >> very highly for innovation, The Spaceship received very favorable scores >> on sound quality, and so did Playmania. The result is as follows: >> >> Third place: The spaceship. >> Second place: Obsessive Compulsive. >> First place: Playmania. >> >> Thus, we award the prise of BGT Pro Unlimited to Nikola Stojsic. >> Congratulations! >> >> We will now be taking down the games from our server, but of course we >> encourage the participants to host the files themselves so that these >> games are not lost. >> >> I feel that this competition worked out splendedly, and so I have plans >> to >> run another one either later this year or in the beginning of 2013. >> Thanks >> very much to the participants, and of course to all of those who took the >> time to vote! >> >> Kind regards, >> >> Philip Bennefall >> --- >> Gamers mailing list __ Gamers@audyssey.org >> If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >> You can make changes or update your subscription via the web, at >> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> All messages are archived and can be searched and read at >> http://www.mail-archive.com/gamers@audyssey.org. >> If you have any questions or concerns regarding the management of the >> list, >> please send E-mail to gamers-ow...@audyssey.org. > > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the > list, > please send E-mail to gamers-ow...@audyssey.org. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/gamers@audyssey.org. If you have any questions or concerns regarding the management of the list, please send E-mail to gamers-ow...@audyssey.org.