The confusion about the zomnbies seems to be generic. As a
general overall, tyrants and matriarchs have the most hp, and the
dogs have the least. Everything elspe is in the middle, but
giants have slightly more than others (about one round of 9 mm).
----- Original Message -----
From: "dark" <d...@xgam.org
To: "Gamers Discussion list" <gamers@audyssey.org
Date sent: Wed, 16 May 2012 08:09:29 +0100
Subject: Re: [Audyssey] Swamp: Zombie Growls?
Actually Orin, it's not your hardware at all.
I heard zombi growls in the review of 1.9, but not in the current
version,
so i assumed they'd been removed or toned down. I've actually had
to
completely mute other players' steps and just use the ping to
tell where
other players are to give me best chance of hereing a zombi, but
I just
assumed this was difficulty of the game.
I must admit growls would be nice, sinse right now I don't really
know which
sort of zombi it is until I shoot it, and even then I'm not
absolutely sure
on the different types and what they do.
Beware the grue!
dark.
----- Original Message -----
From: "Orin" <orin8...@gmail.com
To: "Gamers Discussion list" <gamers@audyssey.org
Sent: Wednesday, May 16, 2012 5:07 AM
Subject: [Audyssey] Swamp: Zombie Growls?
Hi all,
I believe when I played in 2.3, Zombies when coming toward you
would growl
as they came. Why has this been removed? I was in the gas
station parking
lot and heard them or at least one, so I centered the footsteps
as best as
I could and fired. I missed so it ran faster and i couldn't tel
whether it
was running away or toward me, plus other player footsteps were
in the
background. I wonder if it's my headphones and e not being able
to center
things, my mouse cencitivity or maybe there's a delay with
Vmware Fusion
though I doubt that because there are good Swamp players using
virtual
machines.
BTW, Aprone, is there a way you could implement the NVDA API DLL
so that
Swamp could support System access/SA or SA to GO?
Thanks.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112
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