You can't get in the cars. I personally find that the train gives you a very limited scope of vision, and it's easy for the zombies to come around the corners of the doors and attack. It's not like the train is wie enough for you to stand safely and avoid hits from both sides.

----- Original Message -----
From: simon dowling <simod...@googlemail.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Wed, 16 May 2012 10:06:49 +0100
Subject: Re: [Audyssey] Swamp: Zombie Growls?

hi dark, i will have to get me a wireless mouse as i do find the wire does get in the way lol, have you tried the m40? it only has 1 round but you cover a longer range with it. don't know about the trucks and
cars, but the train in the second map is quite good.

On 16/05/2012, dark <d...@xgam.org> wrote:
Having a wireless mouse and keyboard, I find myself the best way of doing things is to have the keyboard on my lap with my left hand on the keys, and

the mouse along the front of my desk with my right hand so that I've got the

full front of my desk to move it along and my right hand is very mobile.

I actually originally started firing with my left hand, sinse it felt more natural as I'm used to playing mainstream games with a joystick in my left hand and my right on the attack buttons, but I found I needed my left hand in typing position to hit all the needed keys, so I swiched, and don't
regret doing it.

Weapons wise, I haven't found the silencer too useful thus far sinse it takes so many shots to drop a zombi, by which time all of it's mates are
after you.

my favourite weapon thus far is the winchester rifle, I really get a kick out of playing sniper from a distance, then sneaking off somewhere else. I'm

looking forward to finding a scope.

Btw, is there a way to actually enter the trucks and abandoned cars to use them as firing points? I've noticed there is a big concentration of zombies

around the streets, and a place to hide would be helpful.

Beware the grue!

Dark.
----- Original Message -----
From: "simon dowling" <simod...@googlemail.com
To: "Gamers Discussion list" <gamers@audyssey.org
Sent: Wednesday, May 16, 2012 8:30 AM
Subject: Re: [Audyssey] Swamp: Zombie Growls?


tips on using the mouse when firing, what i do is to have the mouse in front of me and have both hands on the desk close together so i limit the mouse movement between my 2 hands whilst centring the footsteps to fire at them, i have noticed this is a good way of not accidently hitting the fire button when running round the maps and especially effective when in buildings. i have found that a silencer is a must with this new version as you can take out a zombie without alerting the others too much around the unfortunate critter you are focused on.

On 16/05/2012, dark <d...@xgam.org> wrote:
Actually Orin, it's not your hardware at all.

I heard zombi growls in the review of 1.9, but not in the current
version,
so i assumed they'd been removed or toned down. I've actually had to completely mute other players' steps and just use the ping to tell where other players are to give me best chance of hereing a zombi, but I just
assumed this was difficulty of the game.

I must admit growls would be nice, sinse right now I don't really know
which

sort of zombi it is until I shoot it, and even then I'm not absolutely
sure

on the different types and what they do.

Beware the grue!

dark.
----- Original Message -----
From: "Orin" <orin8...@gmail.com
To: "Gamers Discussion list" <gamers@audyssey.org
Sent: Wednesday, May 16, 2012 5:07 AM
Subject: [Audyssey] Swamp: Zombie Growls?


Hi all,

I believe when I played in 2.3, Zombies when coming toward you would
growl

as they came. Why has this been removed? I was in the gas station
parking

lot and heard them or at least one, so I centered the footsteps as best

as

I could and fired. I missed so it ran faster and i couldn't tel whether

it

was running away or toward me, plus other player footsteps were in the background. I wonder if it's my headphones and e not being able to
center

things, my mouse cencitivity or maybe there's a delay with Vmware
Fusion
though I doubt that because there are good Swamp players using virtual
machines.
BTW, Aprone, is there a way you could implement the NVDA API DLL so
that
Swamp could support System access/SA or SA to GO?
Thanks.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112




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