I find that turning off player footsteps is the only way to
accurately aim at zombies. If the zombie starts walking faster,
it's seen you. This is easy to pick up on when player steps are
off.
----- Original Message -----
From: Orin <orin8...@gmail.com
To: Gamers Discussion list <gamers@audyssey.org
Date sent: Wed, 16 May 2012 00:07:21 -0400
Subject: [Audyssey] Swamp: Zombie Growls?
Hi all,
I believe when I played in 2.3, Zombies when coming toward you
would growl as they came. Why has this been removed? I was in the
gas station parking lot and heard them or at least one, so I
centered the footsteps as best as I could and fired. I missed so
it ran faster and i couldn't tel whether it was running away or
toward me, plus other player footsteps were in the background. I
wonder if it's my headphones and e not being able to center
things, my mouse cencitivity or maybe there's a delay with Vmware
Fusion though I doubt that because there are good Swamp players
using virtual machines.
BTW, Aprone, is there a way you could implement the NVDA API DLL
so that Swamp could support System access/SA or SA to GO?
Thanks.
Orin
orin8...@gmail.com
Twitter: http://www.twitter.com/orinks
Skype: orin1112
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