One of the intrinsic imbalances in entombed is the fact that magic never
misses. At most, you'll hit a body part that you weren't intending to. With
fighters, barbarians etc, while they can do great damage, the damage is
always contingent on them actually hitting the targit which they don't
always do.
Add to this the fact that the further down the dungeon you go, the more well
armoured creatures' are and the less damage physical attacks do,
(especially ranged weapons, most of which are made of very soft wood or
pretty feeble stone), and the magic jobs really have a distinct advantage.
again, this is something that's been discussed on list.
Beware the grue!
DArk.
----- Original Message -----
From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, May 20, 2012 12:07 AM
Subject: Re: [Audyssey] 2 question about entombed...
Hi Dark,
Yeah, I know. It seems to me your better off picking a race and job
with a lot of magic potential because you can do far mor damage with
an iceblast, firebolt, etc than a fully trained fighter. The only time
fighters are really good is if they are paired with a thief or
assassin job so they can perform sneek attacks. Otherwise a necro can
usually kill goblins and other creatures with a well directed iceblast
to the head. Plus can do heavy damage to undead creatures if their
skills are high enough. Then, add to that their ability to raise
goblins, ogres, and other undead enemies I just find necros to be one
of the best jobs to have.
On 5/19/12, dark <d...@xgam.org> wrote:
rep tom, right now the best skills in entombed are things like sleep,
curse,
and chalm that have a good chance of stopping the enemy's attacking you
while you finish them off, which is quite a shame for a game with such a
very detailed combat system.
Beware the grue!
Dark.
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