Not really relevant to this discussion either, but, guys like my sighted brother who focus on sound mixing, also prefer apple mac for their work environment - but that's again, my take on apple operating systems - they're good for focusing on certain aspects of operation, but, less so for a somewhat wider range of activities.

Stay well

Jacob Kruger
Blind Biker
Skype: BlindZA
'...fate had broken his body, but not his spirit...'

----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Tuesday, May 22, 2012 4:58 AM
Subject: Re: [Audyssey] Audio Archery news.



Hi Desiree,

To begin with I doubt many sighted people do take the time or energy to look at perspective audio games. As someone who was sighted for many years I know I wouldn't have been interested in a game that didn't even have some basic graphics for game play. That's because for a sighted person their entire way of life is centered around visual feedback, and telling them they have to do this or that by sound alone is going to be a major turn off. They neither have the practice or skill to do that, because its outside their experience. Therefore some minimal graphics and animation would be required to interest them in an audio game.

As far as why Apple is so restrictive its a bit of a long story. It has to do with the fact that Apple was the first to add a graphical user interface to Mac OS, and Apple became a recognized leader when it came to graphics and visual effects. Microsoft tried to catch up in the mid 90's with Windows 95, which was an obvious attempt to capture some of Apple's glory, but to this day Apple has a reputation for being the better OS for graphics designers, the film industry, and a leader in graphical user interfaces in general. Its for that reason we see both Windows and Linux heading towards a more Apple look and feel. Ubuntu has the new Unity desktop and Windows 8 has the Metro screen which are obvious attempts to copy Apple's own graphical user interface and support more touch screen devices. Its for this reason Apple guards its position as a leader in the graphical user interface field, and require that anyone who develops for their OS meet certain standards for seamless integration between apps and OS.

For instance, if you have a program launcher with just text and no flashy graphical icon forget it pal Apple will reject your app because they expect program launchers to have a certain look and feel regardless if you can see it or not. If they let Liam or anyone else do what they want the over all visual experience, the user interface, will suffer because they chose not to follow Apple's design specifications.

Windows on the other hand has standards, but it always has been understood that a developer was free to do what he or she wanted with the tools. Microsoft felt that being more open with the user interface, by not restricting users, that more developers would be willing to develop apps for their OS. Which has obviously paid off for Microsoft in the long run, but most third-party developers do attempt to stick to Microsoft's standards anyway unless there is a compelling reason to do otherwise.

As for Android vs iPhone we are comparing apples and oranges. Google has adopted a more open interface, and anyone who knows a bit of Java is free to write an app for Android. All the same there are standards one can choose to follow, but aren't forced to use them. With iPhone everything is proprietary right down to the language, SDK, and tools used to write the app so a developer has less say so. In short, its just company policy and it isn't up to us developers to make the rules like it or not.

Cheers!

On 5/21/2012 2:12 PM, Desiree Oudinot wrote:
Hi all,
I would just like to pose a few questions here. Do sighted people even
buy audio games from the ap store? I can see how they might look at
them out of curiosity, but I've known very few sighted people who gave
a thought to audio games (or knew they existed, for that matter) for
Windows, so why should this change just because it's an Apple product?
Besides, even if they did download the game, how many of them are
going to have the patience to actually play using only their ears?
And, speaking of Windows, most of this thread has been centered around
the standards developers must meet for Apple and Playstation. Why is
Windows so different? Microsoft gave people the freedom to choose
between many different programming languages and versions of its OS.
Why then should Apple be any different?
Finally, what's the difference between developing games for the
Android and games for the IPhone? Does Google impose such strict
standards of quality as well?


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