Hi,
Don't patronize me. It's really not necessary. I don't think I said
anything that would cause anyone to panic, or misinform anyone. Being
totally blind, my first thought when I hear the words screen curtain,
I think just that, a curtain falling over the screen, obscuring
everything. No one ever told me in the short time I had an IPhone that
that was not the case, nor did I find it necessary to ask, since I
didn't think it was that important. A simple, no, that's not correct,
and then your explanation, would have done just fine.

On 5/22/12, Trouble <troub...@columbus.rr.com> wrote:
> If he wants to develop games for Apple and get them noticed by
> sighted and they will be noticed. The Apple mags see to that. Then no
> problem. Don't see audio games getting noticed by sighted on PC's
> that much. If ever heard of.
> Now as far as shutting the screen off on the iPhone or iPod or ipad
> is not sure. You can turn some of the graphics and back light down,
> but not off. There is always something on the screen showing status
> of what ever is running or just home screens. The only usage of the
> screen curtain is on Mac's, and even then its not total. You still
> have indicators showing status of usage or at least running. You
> should buy one before you state how they operate or are used.
>
> At 11:09 PM 5/21/2012, you wrote:
>>Ah, I see. That makes sense now. I wonder, though, why Liam would
>>choose to develop a game for such a restrictive market, when he could
>>have held his captive audience of Windows gamers? I understand that
>>times are changing, and Apple is at the forefront of most people's
>>minds, both blind and sighted, but it doesn't make sense to me that he
>>would abandon one group of gamers for another. I know most people do
>>have IPhones these days anyway, so I suppose it's not a complete
>>abandonment.
>>As far as putting graphics in the interface goes, I don't think that
>>would be too much to ask of him. However, this argument about whether
>>or not sighted people freak out at a blank screen seems silly to me.
>>If a blind person chooses to turn the screen off, and a sighted friend
>>picks it up, won't they be looking at a black screen? You don't see
>>them freaking out about that. Of course, one would hope that if it was
>>a friend or family member who picked up the device, they would know
>>and understand why. But if that option exists anyway, the issue of a
>>black screen being possible, even if it is application specific,
>>doesn't seem like such a big deal.
>>
>>On 5/21/12, Thomas Ward <thomasward1...@gmail.com> wrote:
>> >
>> > Hi Desiree,
>> >
>> > To begin with I doubt many sighted people do take the time or energy to
>> > look at perspective audio games. As someone who was sighted for many
>> > years I know I wouldn't have been interested in a game that didn't even
>> > have some basic graphics for game play. That's because for a sighted
>> > person their entire way of life is centered around visual feedback, and
>> > telling them they have to do this or that by sound alone is going to be
>> > a major turn off. They neither have the practice or skill to do that,
>> > because its outside their experience. Therefore some minimal graphics
>> > and animation would be required to interest them in an audio game.
>> >
>> > As far as why Apple is so restrictive its a bit of a long story. It has
>> > to do with the fact that Apple was the first to add a graphical user
>> > interface to Mac OS, and Apple became a recognized leader when it came
>> > to graphics and visual effects. Microsoft tried to catch up in the mid
>> > 90's with Windows 95, which was an obvious attempt to capture some of
>> > Apple's glory, but to this day Apple has a reputation for being the
>> > better OS for graphics designers, the film industry, and a leader in
>> > graphical user interfaces in general. Its for that reason we see both
>> > Windows and Linux heading towards a more Apple look and feel. Ubuntu
>> > has
>> > the new Unity desktop and Windows 8 has the Metro screen which are
>> > obvious attempts to copy Apple's own graphical user interface and
>> > support more touch screen devices. Its for this reason Apple guards its
>> > position as a leader in the graphical user interface field, and require
>> > that anyone who develops for their OS meet certain standards for
>> > seamless integration between apps and OS.
>> >
>> > For instance, if you have a program launcher with just text and no
>> > flashy graphical icon forget it pal Apple will reject your app because
>> > they expect program launchers to have a certain look and feel
>> > regardless
>> > if you can see it or not. If they let Liam or anyone else do what they
>> > want the over all visual experience, the user interface, will suffer
>> > because they chose not to follow Apple's design specifications.
>> >
>> > Windows on the other hand has standards, but it always has been
>> > understood that a developer was free to do what he or she wanted with
>> > the tools. Microsoft felt that being more open with the user interface,
>> > by not restricting users, that more developers would be willing to
>> > develop apps for their OS. Which has obviously paid off for Microsoft
>> > in
>> > the long run, but most third-party developers do attempt to stick to
>> > Microsoft's standards anyway unless there is a compelling reason to do
>> > otherwise.
>> >
>> > As for Android vs iPhone we are comparing apples and oranges. Google
>> > has
>> > adopted a more open interface, and anyone who knows a bit of Java is
>> > free to write an app for Android. All the same there are standards one
>> > can choose to follow, but aren't forced to use them. With iPhone
>> > everything is proprietary right down to the language, SDK, and tools
>> > used to write the app so a developer has less say so. In short, its
>> > just
>> > company policy and it isn't up to us developers to make the rules like
>> > it or not.
>> >
>> > Cheers!
>> >
>> > On 5/21/2012 2:12 PM, Desiree Oudinot wrote:
>> >> Hi all,
>> >> I would just like to pose a few questions here. Do sighted people even
>> >> buy audio games from the ap store? I can see how they might look at
>> >> them out of curiosity, but I've known very few sighted people who gave
>> >> a thought to audio games (or knew they existed, for that matter) for
>> >> Windows, so why should this change just because it's an Apple product?
>> >> Besides, even if they did download the game, how many of them are
>> >> going to have the patience to actually play using only their ears?
>> >> And, speaking of Windows, most of this thread has been centered around
>> >> the standards developers must meet for Apple and Playstation. Why is
>> >> Windows so different? Microsoft gave people the freedom to choose
>> >> between many different programming languages and versions of its OS.
>> >> Why then should Apple be any different?
>> >> Finally, what's the difference between developing games for the
>> >> Android and games for the IPhone? Does Google impose such strict
>> >> standards of quality as well?
>> >
>> >
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