Hi, Don't patronize me. It's really not necessary. I don't think I said anything that would cause anyone to panic, or misinform anyone. Being totally blind, my first thought when I hear the words screen curtain, I think just that, a curtain falling over the screen, obscuring everything. No one ever told me in the short time I had an IPhone that that was not the case, nor did I find it necessary to ask, since I didn't think it was that important. A simple, no, that's not correct, and then your explanation, would have done just fine.
On 5/22/12, Trouble <troub...@columbus.rr.com> wrote: > If he wants to develop games for Apple and get them noticed by > sighted and they will be noticed. The Apple mags see to that. Then no > problem. Don't see audio games getting noticed by sighted on PC's > that much. If ever heard of. > Now as far as shutting the screen off on the iPhone or iPod or ipad > is not sure. You can turn some of the graphics and back light down, > but not off. There is always something on the screen showing status > of what ever is running or just home screens. The only usage of the > screen curtain is on Mac's, and even then its not total. You still > have indicators showing status of usage or at least running. You > should buy one before you state how they operate or are used. > > At 11:09 PM 5/21/2012, you wrote: >>Ah, I see. That makes sense now. I wonder, though, why Liam would >>choose to develop a game for such a restrictive market, when he could >>have held his captive audience of Windows gamers? I understand that >>times are changing, and Apple is at the forefront of most people's >>minds, both blind and sighted, but it doesn't make sense to me that he >>would abandon one group of gamers for another. I know most people do >>have IPhones these days anyway, so I suppose it's not a complete >>abandonment. >>As far as putting graphics in the interface goes, I don't think that >>would be too much to ask of him. However, this argument about whether >>or not sighted people freak out at a blank screen seems silly to me. >>If a blind person chooses to turn the screen off, and a sighted friend >>picks it up, won't they be looking at a black screen? You don't see >>them freaking out about that. Of course, one would hope that if it was >>a friend or family member who picked up the device, they would know >>and understand why. But if that option exists anyway, the issue of a >>black screen being possible, even if it is application specific, >>doesn't seem like such a big deal. >> >>On 5/21/12, Thomas Ward <thomasward1...@gmail.com> wrote: >> > >> > Hi Desiree, >> > >> > To begin with I doubt many sighted people do take the time or energy to >> > look at perspective audio games. As someone who was sighted for many >> > years I know I wouldn't have been interested in a game that didn't even >> > have some basic graphics for game play. That's because for a sighted >> > person their entire way of life is centered around visual feedback, and >> > telling them they have to do this or that by sound alone is going to be >> > a major turn off. They neither have the practice or skill to do that, >> > because its outside their experience. Therefore some minimal graphics >> > and animation would be required to interest them in an audio game. >> > >> > As far as why Apple is so restrictive its a bit of a long story. It has >> > to do with the fact that Apple was the first to add a graphical user >> > interface to Mac OS, and Apple became a recognized leader when it came >> > to graphics and visual effects. Microsoft tried to catch up in the mid >> > 90's with Windows 95, which was an obvious attempt to capture some of >> > Apple's glory, but to this day Apple has a reputation for being the >> > better OS for graphics designers, the film industry, and a leader in >> > graphical user interfaces in general. Its for that reason we see both >> > Windows and Linux heading towards a more Apple look and feel. Ubuntu >> > has >> > the new Unity desktop and Windows 8 has the Metro screen which are >> > obvious attempts to copy Apple's own graphical user interface and >> > support more touch screen devices. Its for this reason Apple guards its >> > position as a leader in the graphical user interface field, and require >> > that anyone who develops for their OS meet certain standards for >> > seamless integration between apps and OS. >> > >> > For instance, if you have a program launcher with just text and no >> > flashy graphical icon forget it pal Apple will reject your app because >> > they expect program launchers to have a certain look and feel >> > regardless >> > if you can see it or not. If they let Liam or anyone else do what they >> > want the over all visual experience, the user interface, will suffer >> > because they chose not to follow Apple's design specifications. >> > >> > Windows on the other hand has standards, but it always has been >> > understood that a developer was free to do what he or she wanted with >> > the tools. Microsoft felt that being more open with the user interface, >> > by not restricting users, that more developers would be willing to >> > develop apps for their OS. Which has obviously paid off for Microsoft >> > in >> > the long run, but most third-party developers do attempt to stick to >> > Microsoft's standards anyway unless there is a compelling reason to do >> > otherwise. >> > >> > As for Android vs iPhone we are comparing apples and oranges. Google >> > has >> > adopted a more open interface, and anyone who knows a bit of Java is >> > free to write an app for Android. All the same there are standards one >> > can choose to follow, but aren't forced to use them. With iPhone >> > everything is proprietary right down to the language, SDK, and tools >> > used to write the app so a developer has less say so. In short, its >> > just >> > company policy and it isn't up to us developers to make the rules like >> > it or not. >> > >> > Cheers! >> > >> > On 5/21/2012 2:12 PM, Desiree Oudinot wrote: >> >> Hi all, >> >> I would just like to pose a few questions here. Do sighted people even >> >> buy audio games from the ap store? I can see how they might look at >> >> them out of curiosity, but I've known very few sighted people who gave >> >> a thought to audio games (or knew they existed, for that matter) for >> >> Windows, so why should this change just because it's an Apple product? >> >> Besides, even if they did download the game, how many of them are >> >> going to have the patience to actually play using only their ears? >> >> And, speaking of Windows, most of this thread has been centered around >> >> the standards developers must meet for Apple and Playstation. Why is >> >> Windows so different? Microsoft gave people the freedom to choose >> >> between many different programming languages and versions of its OS. >> >> Why then should Apple be any different? >> >> Finally, what's the difference between developing games for the >> >> Android and games for the IPhone? Does Google impose such strict >> >> standards of quality as well? >> > >> > >> > --- >> > Gamers mailing list __ Gamers@audyssey.org >> > If you want to leave the list, send E-mail to >> > gamers-unsubscr...@audyssey.org. >> > You can make changes or update your subscription via the web, at >> > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >> > All messages are archived and can be searched and read at >> > http://www.mail-archive.com/gamers@audyssey.org. >> > If you have any questions or concerns regarding the management of the >> > list, >> > please send E-mail to gamers-ow...@audyssey.org. >> > >> >>--- >>Gamers mailing list __ Gamers@audyssey.org >>If you want to leave the list, send E-mail to >> gamers-unsubscr...@audyssey.org. >>You can make changes or update your subscription via the web, at >>http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. >>All messages are archived and can be searched and read at >>http://www.mail-archive.com/gamers@audyssey.org. >>If you have any questions or concerns regarding the management of the >> list, >>please send E-mail to gamers-ow...@audyssey.org. > > > --- > Gamers mailing list __ Gamers@audyssey.org > If you want to leave the list, send E-mail to > gamers-unsubscr...@audyssey.org. > You can make changes or update your subscription via the web, at > http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org. > All messages are archived and can be searched and read at > http://www.mail-archive.com/gamers@audyssey.org. > If you have any questions or concerns regarding the management of the list, > please send E-mail to gamers-ow...@audyssey.org. > --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. 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