Hi Dark,

I understand where you are coming from as a fellow blind user, but as a developer I also can see Apple's point as well. Yes, its possible for a user to easily go back to the Home screen to see if the device is working, but that is beside the point. Audio games are extremely rare and I bet 99% of the iPhone users out there will expect a splash screen, some text, maybe a few buttons, etc rather than a blank screen. They aren't likely to realize the program is designed that way, because nobody besides blind developers write programs with a totally black screen. Its highly unusual and they will probably assume there is something wrong with the program and/or their device and will freak audio or no audio. Therefore Apple feels the best way to resolve that problem is by having audio games like Audio Archery have some sort of image, text, whatever to indicate that the device and game are working correctly.

The problem with your argument about application x not having sound is that other applications don't need sound. In fact someone sighted can mute their phone and play games, send and receive text messages, browse the web, etc all without audio. I don't know of any sighted iPhone users who would think their speaker was busted if an app didn't have any sounds, but I'm pretty sure if an app came up with a black screen they'd assume there is something wrong with the phone or the program. Therefore Apple is fully in its rights to request that there is some visual interface to even audio games. Even if it is nothing more than a splash screen with a Robin Hood looking guy pointing a bow and arrow and the words Audio Archery in large print across the top of the window. Perhaps a few buttons like new game, start game, quit, etc below the image. I don't think this is too much to ask, and is very simple to do. At least if a sighted person buys the game they'll be able to see its working even if the graphics are primitive.

Cheers!


On 5/20/2012 4:07 PM, dark wrote:
I'm afraid I disagree Ryan, sinse the entire point of an audio game is that the audio is still laying, so no reason for sighted people to freak.

By the same logic, shouldn't all those soundless aps have sound just in case someone freaked out because they thought their speakers were bust?

And anyway, don't Iphones have a way to alt tab to the desktop or nearest equivolent? while I freely confess I know little about the interface, I'd be very shocked if once something was running you couldn't go back to your basic phone setup or pull up a taskbar, just in case it crashed, in which case, no freakout.

As I said, unless Apple are requiring the same requirements from visual only programs that have no sound, which planely they are not doing, this strikes me simply as unrealistic standard applied to a medium they weren't meant to be applied to.

Beware the Grue!

dark.
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