Sent from my iPhone

On Jul 8, 2012, at 10:27 AM, Thomas Ward <thomasward1...@gmail.com> wrote:

> Hi Cara,
> 
> Good question. I would probably develop some audio side-scrollers for
> the iPhone given that style of game play is well suited to the iPhone,
> and the input for such games doesn't have to be overly complex. I
> would likely base the input on gestures given that it is more
> intuitive and less of a hassle dragging your finger left/right,
> up/down, or tapping the screen, etc. Keyboards have their place, but
> if we are developing a game for a portable device like an iPhone or
> iPad then we want the game to be as portable as possible. If someone
> is riding the bus to work, waiting in a doctors office, etc chances
> are they won't have a keyboard with them unless they are in the habit
> of carrying one around. It is much handier in my opinion just to take
> advantage of the touchscreen interface that comes with the device.
> After all, part of the popularity of Apple's iPhone, iPad, and similar
> devices is they offer a touchscreen interface that is usually easier
> to interact with than a keyboard.
> 
> I know from experience developing my Windows titles that using the
> mouse for input is quicker and less straining than a keyboard. I can
> just pull the mouse left or right to walk in that direction, push
> forward to climb, or pull down to decend. It is imo just easier than
> pushing and holding the arrow keys to perform those same actions. A
> touchscreen is similar if you can just gesture left, right, up, down,
> etc to get the same result.
> 
> Cheers!
> 
> 
> 
> 
> On 7/8/12, Cara Quinn <caraqu...@caraquinn.com> wrote:
>> Yikes! so sorry to hear that! Best of luck to you in getting that to happen
>> as quickly as possible!
>> 
>> Just out of curiosity, imagine if you were to find yourself owning a Mac and
>> developing successful audio games for iOS, what do you think you might do?
>> 
>> What titles? What types of games? How might you style your UI? Would you use
>> more gestures or more traditional user input methods such as buttons or
>> menus?
>> 
>> Just some thoughts for you?… :)
>> 
>> Have a wonderful weekend!
>> 
>> Smiles,
>> 
>> Cara :)
>> ---
>> View my Online Portfolio at:
>> 
>> http://www.onemodelplace.com/CaraQuinn
>> 
>> Follow me on Twitter!
>> 
>> https://twitter.com/ModelCara
>> 
> 
> ---
> Gamers mailing list __ Gamers@audyssey.org
> If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
> You can make changes or update your subscription via the web, at
> http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
> All messages are archived and can be searched and read at
> http://www.mail-archive.com/gamers@audyssey.org.
> If you have any questions or concerns regarding the management of the list,
> please send E-mail to gamers-ow...@audyssey.org.hey, Thomas.
There is no reason for getting angry.
It was a mis understanding.
The difference between the two programs Quest and informer from Narratarvius.
Is that Narratavius is just for the iOS platform only right now.
What the developer is doing is runing the spread sheet through the compiler.
That is all he he is doing for me.
I have to put the story game in the order on the sread sheet as if I was 
putting it in the compiler myself.
One of the writers came up with this idea for those who dont now or can not 
understand programing.
He is not rewriting or doing any of the work except run the spread sheet 
through the compiler, which will compile the story into a game file for 
Narratavius.
If you would like like more information pplease visit www.narratavius.com


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://mail.audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the list,
please send E-mail to gamers-ow...@audyssey.org.

Reply via email to