Well your wrong also,
http://rivermiles.com/gritty-fitty/
It was probably a spelling mistake that was caught or over looked because of it sounding alike.

At 07:47 PM 12/12/2012, you wrote:
It probably also didn't help that the half-dollar was called a fitty in game. Not everyone knows that fitty is slang for fifty.
On 12/12/2012 5:43 PM, Thomas Ward wrote:
Hi Dark,

Just for your information here is a quick rundown on American coins
and there values.

Penny: 1 cent
Nickle: 5 cents
Dime: 10 cents
Quarter: 25 cents
Half Dollar: 50 cents
Silver Dollar: 1 Dollar

Cheers!

On 12/12/12, dark <d...@xgam.org> wrote:
Hi.

good news, I'm glad the engine is finished, I'll look forward to windows and

Ios versions that I can try.

I will admit I never really got change reaction, so I'll be interested to
see if the audio hints help with the game when the windows version comes
out, sinse it always seemed that you were just hearing a matching coin and
just chucking away. The fact that the game also used american coinage which

obviously me being in the Uk I'm not really familiar with in terms of it's
value (I have heard of quarters, knickles and dimes before but have no idea

what they're worth), didn't help, indeed you might considder an alternative

for the names of coins, perhaps just giving their numerical value instead of

the name for people who aren't used to Us money.

You mention versions of the games for Ios. how different would they be in
their control method? what I mean is, do you have any particular
enhancements planned to take advantage of the touch screen qualities of
voice over and  other features of mobile devices like jyroscope to change
the gameplay of the games significantly?

i'd love for instance to see a version of whoopass where you punched by
moving the device rapidly forward and blocked by turning it sideways.

I'm especially looking forward to remakes or expantions of the pinball
games, which to my mind are still some of the best arcade games available.

all the best,

Dark.
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