I'm liking the sound of this more and more.

also i'm guessing this one will be more balanced than piledriver was?
I mean in piledriver there was pretty much no way say Savage could
dream of beating andre the giant as none of the moves there would work
unless you eddetid the wrestlers to be different sizes or to be
incredibly good at submissions.


On 3/4/13, Allan Thompson <allan1.thomp...@cox.net> wrote:
> Hi Tom,
> That is perfectly fine with me. I just wasn't sure how it would be played
> since I have never played pile driver, nor heard about it till now.
> Sounds fun!
> al
>
> "The truth will set you free"
> Jesus Christ of Nazareth 33A.D.
>   ----- Original Message -----
>   From: Thomas Ward
>   To: Gamers Discussion list
>   Sent: Monday, March 04, 2013 2:42 PM
>   Subject: Re: [Audyssey] Help Naming a Wrestling Game
>
>
>   Hi Al,
>
>   The game is essentially a turn based menu driven game much like
>   Piledriver for Dos is. In case you don't know what I mean by that here
>   is a basic idea of how it works.
>
>   You have a menu of various types of moves such as Aerial, Brawling,
>   Dirty, Grappling, Submission, Throws, and Finishers. Let's say for
>   example you select Brawling. A new menu of options will appear such as
>   Big Boot, Missile Dropkick, European Uppercut, Knee Lift, and so on.
>   You select European Uppercut and your wrestler attempts to hit the
>   computer opponent with an uppercut. If the move is successful the
>   opponent will be stunned or knocked down to the mat. If it fails the
>   computer opponent will be allowed to attempt to attack you with a move
>   of its own. This will continue back and forth until a wrestler is
>   pinned or submits.
>
>   Now, there are two reasons why I didn't create a real time fighting
>   game like Mortal Kombat as you suggest. First, is I don't have the
>   money to purchase a library of sound effects for every potential
>   wrestler, for every single move, and so on. Second, is there are so
>   many different wrestling moves that it would be impossible to program
>   keyboard commands for every single possibility. Even if I did so it
>   would be difficult to remember each and every possible command. So I
>   chose to keep the same game play as Piledriver, but added some sounds
>   and music to it as well as Sapi support.
>
>   HTH
>
>
>
>   On 3/4/13, Allan Thompson <allan1.thomp...@cox.net> wrote:
>   > No holds barred, lol.
>   > How will the wrestling actually work? Will it be a fighting game like
> mortal
>   > combat? What about the diffrent combos. I mean you got the sling shot
> off
>   > the ropes, you got top rope  drops, figure four leg locks, all sorts of
>   > signnature moves!
>   > thanks,
>   > al
>   > "The truth will set you free"
>   > Jesus Christ of Nazareth 33A.D.
>
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