Thanks, Phil. This game is a blast, even though I've only completed the
second level. Now that I see how it works, it's great.
---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message -----
From: "Phil Vlasak" <p...@pcsgames.net>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, March 17, 2013 10:25 PM
Subject: Re: [Audyssey] Robo-E by MPaja software
Hi Dark,
Indeed there is a review screen feature. By running your finger over the
screen the type of cell is announced and what is in it.
For the first three levels a hint is given as to what you can do.
So running across a 5 cell grid at level 4, you could hear,
wall, empty, Robo-e, ball, energy ring, empty, wall.
In this case swiping three fingers to the right would push the ball into
the ring.
As you go up in levels the grid gets larger. So far at level 13 I think it
is 8 by 9 but I might be wrong as my wife mostly plays it.
There is no free version and I have seen the price vary from $1 US to $2
US.
Phil
----- Original Message -----
From: "dark" <d...@xgam.org>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Sunday, March 17, 2013 9:04 PM
Subject: Re: [Audyssey] Robo-E by MPaja software
This is quite an interesting idea since I see this as a real use for the
touch screen.
I am a fan of graphical sokoban puzzles, and have been playing them for
several years when i want a real brain resting break, however I've neer
really seen how they could be made accessible without some sort of very
extensive overview function, sinse you are essentially talking about a
spacial overview puzzle, where it's necessary to get a ful idea of where
your character, the walls, the items which need to be moved and the
spaces you must move them on to are before you do anything.
Even with row and column overview functions the way chess games on the
computer have, I've never really been convinced of how possible such
games would be just using audio.
With a touch screen however, this might change since you could gather
direct spacial information about where each item is by moving your finger
around the screen (assuming the developer has an overview mode). This is
particularly the case if the puzzles the developer has created are only
5x5 or 6x6 in size (the ones I have been playing are much larger, about
20 x 30).
I'll be interested to see what people think and might well try this one
myself if there is a free version.
Beware the Grue!
Dark.
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