well I did buy the cheats, its the only way I have been able to beat
the tds and the bosses, I know thats probably not the way to do it
but otherwise I would never beat the game, I have beaten all other
monsters though.
At 02:38 PM 3/26/2013, you wrote:
I think the only reason I haven't beaten Shades of Doom is that I
just haven't sat down and played it for long stretches of time. As
to why, I don't know, because I do like the game.
---
Shepherds are the best beasts, but Labs are a close second.
----- Original Message ----- From: "Thomas Ward" <thomasward1...@gmail.com>
To: "Gamers Discussion list" <gamers@audyssey.org>
Sent: Monday, March 25, 2013 7:53 PM
Subject: Re: [Audyssey] killing replay value - Re: replayability
andUsagameswas Re: Looking For Something New to Play
Hi Dark,
Exactly. I think that more than anything else is what I'd like to see
in more audio games. Even if someone creates a walkthrough or gives
away some hint or clue how to beat a game there is still some
challenge required to actually beat the game. Of course, as with
everything else I suppose there will always be some people who can't
complete the game no matter how hard they try.
For example, I have heard of a few people on the list who have tried
to beat Shades of doom and can't. I'm not sure of the specific reasons
for that either they find the mazes too complex, can't hit what they
shoot at, and a few other complaints but the point remains that sort
of game isn't for everyone. Some people can't handle games of a
certain complexity, and there isn't much a game developer can do to
resolve that situation, because sometimes a certain type of game is
too hard for some and too easy for others. The best a game developer
can do is build in difficulty settings and hope the customer finds one
that works for him/her. For me though Shades of Doom is well balanced
between complexity and difficulty, and a balance I hope to reach with
my own games.
Cheers!
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