On 2010-03-17 22:22, Matteo Sisti Sette wrote: > Hi, > > I'm realising that pix_crop x/y coordinates work as follows: > > - x grows from left to right > - y grows from bottom to top > > Isn't it a bit weird (the y part)? I know coordinate systems are always > arbitrary but, aren't digital images rows almost universally counted > from top to bottom? Isn't that even how they are stored in image files > and memory?
no. in openGL pixes are bottom up. fmgasdr IOhannes
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