IOhannes m zmoelnig escribió:
it's a known issue. until this is fixed (i almost got it there, remember the thread on having to premultiply texture transformation matrices in shaders?),
Oh, I'll look for that thread and have a look. thanks m. -- Matteo Sisti Sette [email protected] http://www.matteosistisette.com _______________________________________________ GEM-dev mailing list [email protected] http://lists.puredata.info/listinfo/gem-dev
