On 2010-03-18 16:23, Matteo Sisti Sette wrote: > Does the OpenGL standard allow for some differencies between > implementations in the way texture coordinates are treated, or is it > safe to state that if the same patch with the same shaders gives > different results (such as an image upside-down in either but not both) > something is wrong in Gem?
it's a known issue. until this is fixed (i almost got it there, remember the thread on having to premultiply texture transformation matrices in shaders?), i suggest to use [pix_flip] right after your image source. fgmasdr IOhannes
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