On 2010-03-18 16:23, Matteo Sisti Sette wrote:

> Does the OpenGL standard allow for some differencies between
> implementations in the way texture coordinates are treated, or is it
> safe to state that if the same patch with the same shaders gives
> different results (such as an image upside-down in either but not both)
> something is wrong in Gem?


it's a known issue.
until this is fixed (i almost got it there, remember the thread on
having to premultiply texture transformation matrices in shaders?), i
suggest to use [pix_flip] right after your image source.

fgmasdr
IOhannes

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