On Thu, Mar 18, 2010 at 11:23 AM, Matteo Sisti Sette < [email protected]> wrote:
> > Does the OpenGL standard allow for some differencies between > implementations in the way texture coordinates are treated, or is it safe to > state that if the same patch with the same shaders gives different results > (such as an image upside-down in either but not both) something is wrong in > Gem? > > > OpenGL absolutely allows for platform specific behavior, and programmers have to account for those. This includes writing different shaders for different platforms!
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