On Thu, Mar 18, 2010 at 11:23 AM, Matteo Sisti Sette <
[email protected]> wrote:

>
> Does the OpenGL standard allow for some differencies between
> implementations in the way texture coordinates are treated, or is it safe to
> state that if the same patch with the same shaders gives different results
> (such as an image upside-down in either but not both) something is wrong in
> Gem?
>
>
>
OpenGL absolutely allows for platform specific behavior, and programmers
have to account for those.  This includes writing different shaders for
different platforms!
_______________________________________________
GEM-dev mailing list
[email protected]
http://lists.puredata.info/listinfo/gem-dev

Reply via email to