Le 06/02/2012 14:35, IOhannes m zmoelnig a écrit :
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On 2012-02-04 17:23, dmotd wrote:
it makes sense to resurrect some of vertex_* code and clean it up,
although i'm a little hesitant about working with it directly as it has

personally i would like to get rid of it entirely - i simply haven't had
the heart yet to do so...

i think a simpler approach is taken using the new [gemvertexbuffer]
object (by cyrille and antoine), which basically allows to use a table
as VBO input.
shouldn't that be enough for your needs?
most Geos could be implemented as an abstraction based on
[gemvertexbuffer] (who's first?)

I think it would also be nice to have the vertex_model to be ported to 
gemvertexbuffer.
i.e : having a model2table object.

except for that functionality, shaders and gemvertexbuffer should be enough for 
everyone.

cyrille


fgmadsr
IOhannes
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