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On 2012-02-08 04:44, dmotd wrote:

>> as any other primitive, you can connectmultiple gemhead to a single 
>> gemvertexbuffer.
> 
> that's true, but i'm not sure it's a widely used feature, my sense is
> that people will create multiple gemvertexbuffer instead.

which could mean that the documentation is lacking.

> 
>>
>> i don't really see a strong interest splinting gemvertexbuffer in 2 
>> different objects, but if you do so, and if you are ready to code it, then i 
>> have no objection, as long as you can provide a compatible abstraction that 
>> replace the current gemvertexbuffer object.
> 
> of course, i wouldn't want to break your current functionality.
> 

no problems from my side.
i don't especially like the _name_ [gemvertexbuffer] (it is too similar
to [gemframebuffer] (which goes well with [gemwin]), but the
functionality/usage is very different), and if it was made into an
abstraction, all the better.

one could also use something like [pix_texture], that applies textures
that it either generated itself (from a pix) or that was generated
somehow else (by taking the texture id in it's 2nd inlet).
but i'm not so sure that this scales well for the different VBO types.

fgmasdr
IOhannes
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