On Monday 24 November 2003 08:47, Aron Griffis wrote:
> Anything else breaks emerge's non-interactive nature, though I'm
> probably treading on thin ice here, since I'm pretty sure that the games
> stuff already uses some sort of interactive license checking (wouldn't
> know... I'm not a gamer)

I checked on that. The ebuilds use a new function in eutils that checks if the 
specified license is in ACCEPT_LICENSES and outputs the license file to the 
console if it (yes, it only supports one license) does not. After outputting 
the license file, it asks for user acceptance and continues emerging if 
accepted.

If the functionality is moved to portage then the ebuilds that use this 
function will not break even if no changes are made to them.

Regards,
Jason


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