On Sun, 2003-11-23 at 18:47, Aron Griffis wrote: > Marius Mauch wrote: [Sun Nov 23 2003, 01:01:14PM EST] > > So before we can go ahead and implement this the following points have > > to be cleared: > > - formal syntax and semantic of the LICENSE variable > > Already decided earlier in this thread and summarized at > > http://bugs.gentoo.org/show_bug.cgi?id=34146#c3 > > Just don't look too hard for the "original LICENSE= proposal" since it > was on gentoo-core not gentoo-dev > > > - What should be the default for ACCEPT_LICENSES, this is probably a > > point for the managers meeting > > Right. Also there may be a need for meta-licenses from the outset, > though we haven't discussed how to implement them. > > > - How should portage handle packages with unaccepted licenses > > This one is easy. To maintain the non-interactive nature of emerge, it > should simply die with an error message that informs the user of the > problem, what to go read, and how to re-run the emerge so that it will > work (for example ACCEPT_LICENSES='vim' emerge --resume) > > Anything else breaks emerge's non-interactive nature, though I'm > probably treading on thin ice here, since I'm pretty sure that the games > stuff already uses some sort of interactive license checking (wouldn't > know... I'm not a gamer)
Our ebuilds are ONLY interactive if the license for the game is NOT in ACCEPT_LICENSES. At the moment, we're simply doing in our ebuilds what we believe portage should do itself. -- Chris Gianelloni Developer, Gentoo Linux Games Team Is your power animal a penguin?
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