On Jan 30, 2008 4:53 PM, Mateusz Mierzwinski <[EMAIL PROTECTED]> wrote:

[...]

> I think thats because function Texture-from-pixmap. When You resize Your
> window, it must be repainted by normal and also polygon of OpenGL must
> be re-scaled and binded by texture. Normally this should be done in
> graphic card GPU - by hardware. But - if I get wrong, tell me - nVidia
> GS series is integrated card with poor performance, much less than FX/GT
> cards. Also some vendors of board which hosts NV GPU to reduce costs
> makes it from cheap materials and sometimes much of hardware are miss
> (like DVI output or Composite output, some resistors etc.). Also memory
> of card is very important - speed and error correction (something like
> ECC) if available. I don't know if GT series have pixel shader 2.0. Try
> google for more info's, more I can't help You.

No, my card is an PCI-Express one, not integrated. And altougth the GS
is less powerful than the GT, it's only for a little (it's basically a
6800 overclocked to almost the clock speed of the GT). And it has 256
mb of memory.

I don't buy the texture-from-pixmap explanation; I remember that with
Beryl it was *orders* of magnitude more smooth than my i915. The
problem is Compiz Fusion and/or the version of X.org. It *could* be
the Nvidia drivers, but I doubt it.

Thanks for the comment, anyway.
-- 
Canek Peláez Valdés
Facultad de Ciencias, UNAM
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