I think this is already doable for Virtual Reality - by combining Geospatial with something like Second Life, it's possible to display real-world information and entities in the virtual environment, and the reverse.
This type of stuff has been done some with GoogleEarth and KML, but usually from the "god-view" perspective. Whereas SecondLife shows you the first person perspective. Electric Sheep (the company) and Make put on an event of a Virtual/Augmented meetup at a coffee shop in DC with real & virtual avatars. I think articulating some good use-cases and then use existing technologies to demonstrate these examples would go a long way to getting the communities able to see the possibilities and communicate. For augmented reality, it would be applying these similar techniques but on a mobile display. Using a cellphone and camera to display overlaid data on the view is one that I've seen demonstrated. It doesn't always have to be about dorky/bulky/low-res glasses. I actually just submitted a talk proposal to ETech on this idea - "Astral Plane Projection" is all the rage with kids these days. ;) Andrew On 10/10/06, Tyler Mitchell <[EMAIL PROTECTED]> wrote:
On 10-Oct-06, at 5:48 AM, Andrew Larcombe wrote on Geowanking list: > Mike Liebhold wrote: > > > Also, I'm particularly interested in 'first person', heads-up, > > augmented video views of geodata, > > Amen to that. One of the key things that is hardly ever addressed > in the > technical geospatial world is the appropriateness of the simple > cartesian representation of space. However, phenomenologists from > Heidegger onward argue that this isn't how we actually experience our > world. 'first person' views (either synthesised or from video) can > help > us, along with things like viewsheds etc, to understand spatiality at > the level of man. I'm with both of you! I am interested in starting a geo-augmented reality working group so we can at least kick around some of these ideas. Anyone else interested? Personally, I would like to see open source geospatial tools be implemented in the 'true' 3D sphere - true meaning real world coordinates for augmented reality so they can be an important part of future solutions. I think we do have a lot to learn from the 3D gaming folks, etc. but I wonder where/how us vs them are reinventing the wheel? A few articles from my memory... http://www.directionsmag.com/article.php?article_id=2300 - I rant a bit in the first comment after the article http://www.directionsmag.com/article.php?article_id=2038 - a bit on the OGC spec for 3D web services (W3DS) Anyone got any bright ideas for bridging the augment/virtual reality groups with our geospatial goodness plus some of our GIS analytics. I would love to chat more... how about a working group? Tyler _______________________________________________ Geowanking mailing list [email protected] http://lists.burri.to/mailman/listinfo/geowanking
-- Andrew Turner [EMAIL PROTECTED] 42.4266N x 83.4931W http://highearthorbit.com Northville, Michigan, USA _______________________________________________ Geowanking mailing list [email protected] http://lists.burri.to/mailman/listinfo/geowanking
