On 10/10/06, B.K. DeLong <[EMAIL PROTECTED]> wrote:


On 10/10/06, Andrew Turner <[EMAIL PROTECTED]> wrote:
> For augmented reality, it would be applying these similar techniques
> but on a mobile display. Using a cellphone and camera to display
> overlaid data on the view is one that I've seen demonstrated. It
> doesn't always have to be about dorky/bulky/low-res glasses.

I dunno about that...I thought the eyeTap was pretty low-barrier:
http://en.wikipedia.org/wiki/EyeTap


How many people do you know own a mobile - and how many would buy an
EyeTap? Ubiquity is nice. Also, a mobile provides ready-made and easy
user input. Eventually HUD through wearable devices will be good and
prevalent, but again, for engaging discussion it seems useful to use
existing tools to demonstrate possibilities.

Simple AR using mobile
http://www.mobilitysite.com/2006/03/augmented_reality_on_imate_sp5.php

AR for museum exploration
http://e-pub.uni-weimar.de/frontdoor.php?source_opus=711


AR seems to loose something if you have to look at a device. I could see AR
being helpful in turning the windshielf of a car into a HUD overlaying CGI
icons of locations of interest on the actual real world view.


Agreed that those are nice too.
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