> *Sound Effects > - Implement sound effects into the mixer function, possibly implement > SDL_mixer or another sound system > - Have the unit info in units.txt to be able to set sounds to play at > specific animation frames, coming into existence, and dieing > - Have buildings be able to play sound effects as they are initially > constructed, take certain amounts of damage, are destroyed, or are deleted > - Have sound effects for the GUI events like placing a building,*
One thing we should decide for sound effect is: - do we want wav or ogg? ogg are smaller, but loading them may load to a delay (but maybe we can precharge them) - do we want only one sound at time (easier to manage, memory bounded) or multiple ones (maybe nicer, but non-constant load). I think we could begin by defining the sound we want. I can probably grab some of them. Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
