> i definitely want multiple sounds maybe with a limit of 8 or so combined > with priorities of sounds. > Please take into account and work with > http://globulation2.org/wiki/Talk:SoundFX
Thank you for the link, this page is useful indeed. About the event driven ambient sound, I suggest to have very short sounds, so that we can play multiple of them without any bloating the sound ambiance. We could start from the center of screen and play all sound until the limit is reached, and drop any other sound. In this case, it is better to go for wave files. I suggest that we mix in software, as we already do for music. If we have a hard limit on the amount of sound, we can have an efficient implementation by loading wave files in memory and then mixing in real time. That way, we could have sound farther away be more quite, and even put some parametric low pass filter so that away sound seem more away (higher frequencies are transmitted transmit less on longer distances). I am willing to try to get some sound, so that we can discuss about ambiance and even have some data to prototype implementation. Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
