By reading the SoundFX page, I got the feeling that maybe the sound mixer should be aware of the types of sound, to prevent one type of sound of overloading all others.
I propose the following "audio tracks": Play if possible (drop sounds if track currently full) - harvest track - construction track - upgrade track - fight track - not enough "inn/hospital/..." track - conversion track (positive/negative) conversions - other events track What do you think? Have a nice day, Steph -- http://stephane.magnenat.net _______________________________________________ glob2-devel mailing list [email protected] http://lists.nongnu.org/mailman/listinfo/glob2-devel
