By reading the SoundFX page, I got the feeling that maybe the sound mixer 
should be aware of the types of sound, to prevent one type of sound of 
overloading all others.

I propose the following "audio tracks":

Play if possible (drop sounds if track currently full)
- harvest track
- construction track
- upgrade track
- fight track
- not enough "inn/hospital/..." track
- conversion track (positive/negative) conversions
- other events track

What do you think?

Have a nice day,

Steph

-- 
http://stephane.magnenat.net


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