On 6/13/08, Bastiaan Jacques <[EMAIL PROTECTED]> wrote: > On Fri, 13 Jun 2008, zou lunkai wrote: > > > hello, strk > > > > Actually these were my changes. :) > > > see this defines in shape.h: > > > > typedef Path<int> path; > > typedef Edge<int> edge; > > > > Is the integer path already in use? > > > > Yes; only the AGG renderer relies on floating point precision in paths. > We currently store the edges as ints and the AGG renderer converts them > to floats because it is the only renderer that requires floating point > precision. >
use integer format edges and paths for the core are fine. I'v fixed the building problem locally, will commit it today. --zou _______________________________________________ Gnash-dev mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnash-dev

