nando wrote:

> If I understand correctly, the goal is to be able to
> instantiate multiples engines. What about
>
>   engine_context->board[]
>
> or more simply
>
>   engine->board[]

Sounds very good to me.   If no one objects, I'll call the
structure `Engine_context' and variables `engine' everywhere.
A little longer than `game', but more to the point I think.

Paul



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