On 4/14/05, Gunnar Farneb�ck <[EMAIL PROTECTED]> wrote:
Paul wrote:
> > I object. In a future multithreaded version one would probably want to
> > use multiple boards within a single engine instance, e.g. to make
> > parallell tactical reading. Then this naming wouldn't make much sense.
>
> OK, what names do you propose?

Although it's already in use, I think "struct board_state" is a fairly
good name. As for the name of the pointer being passed around I prefer
something short since it's going to be typed a lot, maybe even just
"b".

Wouldn't the obvious name be "bs"?

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