Gunnar wrote: > Paul wrote: > > nando wrote: > > > If I understand correctly, the goal is to be able to > > > instantiate multiples engines. What about > > > > > > engine_context->board[] > > > > > > or more simply > > > > > > engine->board[] > > > > Sounds very good to me. If no one objects, I'll call the > > structure `Engine_context' and variables `engine' everywhere. > > A little longer than `game', but more to the point I think. > > I object. In a future multithreaded version one would probably want to > use multiple boards within a single engine instance, e.g. to make > parallell tactical reading. Then this naming wouldn't make much sense.
OK, what names do you propose? Paul _______________________________________________ gnugo-devel mailing list [email protected] http://lists.gnu.org/mailman/listinfo/gnugo-devel

