Paul wrote:
> nando wrote:
> > If I understand correctly, the goal is to be able to
> > instantiate multiples engines. What about
> >
> >   engine_context->board[]
> >
> > or more simply
> >
> >   engine->board[]
> 
> Sounds very good to me.   If no one objects, I'll call the
> structure `Engine_context' and variables `engine' everywhere.
> A little longer than `game', but more to the point I think.

I object. In a future multithreaded version one would probably want to
use multiple boards within a single engine instance, e.g. to make
parallell tactical reading. Then this naming wouldn't make much sense.

/Gunnar


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