Gregory, Thanks for your answer.
I dont want to make a 'gnustep application', but an 'application using gnustep' ;-) Actually i want to make a tiny 3D game in objective C. You may see that as a training (for me) and a test of the efficiency of objective c for that kind of application. SDL is imho a good choice for a game, and gnustep is a good choice for objective C. Basically i need a simple cross-platform multimedia library, with _joystick_support_, fullscreen display, custom resolution... Gnustep cant do that, but can do many other useful things. And I'd like to write some code that might be run/resuse later on a full gnustep system, and then i have to write some NS-compatible classes. In brief I need something like a NSApplication class that does not need any NSWindow object. I could (try to) write it from scratch, but i'd prefer reuse gnustep classes if i can : they are better than anything i could make... TIA Xavier Selon Gregory John Casamento <[EMAIL PROTECTED]>: > Xavier, > > You've given little information about what you're actually trying to do. > Your email details how you would like to solve the issue, but doesn't clearly > define what the issue is. > > Based on the fact that you briefly mention OpenGL, I assume you want to make > a GNUstep application which displays OpenGL graphics. GNUstep has an > implementation of NSOpenGLView which allows OpenGL to be directly displayed > in the view. GNUstep does this by creating an OpenGL window and reparenting > it to the view, thus not incurring any overhead. > > Is there some issue with using this? > > Later, GJC > > --Gregory Casamento > > ----- Original Message ---- > From: [EMAIL PROTECTED] > To: gnustep-dev@gnu.org > Sent: Sunday, September 10, 2006 11:59:00 AM > Subject: question to backend/gui guru... > > > Hello > > I intend to write a SDL+OpenGL application based on gnustep. > > I can use gnustep-base without problem, but i'd like to use some parts of > gnustep-gui (event management, ...) without any graphic or window > class/function. > > SDL dont provides any graphic function, and I dont want to write à full > SDL+OpenGL backend !! > I dont want to rewrite gnustep in any way. I only want to compile the classes > i > need in gnustep-gui. But I understand I would have to write a partial > backend, > a "SDL-server", like "win32" or "X11" ones (i hope i can do that...) > > I wonder if it would be easy (or at least feasible) to split/compile > gnustep-back and gnustep-gui in two parts : "server" and "system" on one > side, > and "graphics" and "gui" on the other side. > (and then use only (SDL-)server/system) > Any informations about dependances between classes will be welcome ! Its > quite > obscur for me... :o\ > > In brief : feasible or not ? thnks in advance ! > > Xavier > _______________________________________________ Gnustep-dev mailing list Gnustep-dev@gnu.org http://lists.gnu.org/mailman/listinfo/gnustep-dev