FYI, I always use another messaging server along with appengine, on EC2 or something, which runs a socket relay server or Tornado (Python based long polling server).
And I think WebSockets is the way to go for us in future ultimately :) Thanks, Kaz On Mar 3, 7:51 am, kazunori_279 <kazunori...@gmail.com> wrote: > Tim, > > But isn't it so expensive to use the AMF/HTTP comet technique on the > appengine? CPU usage can be extremely high. Or you have to use AMF/ > HTTP polling which is not so responsive for gaming. > > Thanks, > > Kaz > > On Mar 2, 7:43 pm, "tsp...@green20now.com" <tsp...@green20now.com> > wrote: > > > Take a look at GraniteDS or other AMF supporting tools. I am using > > GraniteDS to push data to a Flex client. > > It is fairly simple to setup so you can perform trsting and find the > > limitations which would impact your game. > > > Tim > > > Sent from my Verizon Wireless Phone > > > ----- Reply message ----- > > From: "Jeff Schnitzer" <j...@infohazard.org> > > Date: Tue, Mar 2, 2010 3:50 AM > > Subject: [appengine-java] Flash arcade game GAE based > > To: <google-appengine-java@googlegroups.com> > > > It would be extraordinarily difficult to use Appengine for this sort > > of project. You probably want a server framework that supports > > persistent connections and in-memory state that won't disappear when a > > memcache server is flushed. > > > Here's a good starting point: > > http://en.wikipedia.org/wiki/List_of_game_engines > > > Jeff > > > On Sat, Feb 27, 2010 at 11:58 PM, Ahmed Khalifa <derkhal...@gmail.com> > > wrote: > > > hi all, > > > I am writing a multiplayer flash arcade game in actionscript .. i have > > > discovered GAE recently and thought that it might be a very good > > > choice for building and hosting my server .. > > > however, i realize that arcade games need an almost realtime > > > responsive capacity from the server .. besides the server has to be > > > looping on receiving position object of Client A, storing it in a DB, > > > Fetching Client B position object and sending it back .. this will > > > result in a huge number of DB requests either storing, fetching or > > > deleting which will quickly exhaust the CPU quota for the > > > application .. > > > > So, I was wondering if any one had an idea or a reference to come > > > around these two problems of real time response and CPU exhaustion by > > > DB calls > > > > best regards, > > > A. Khalifa > > > > -- > > > You received this message because you are subscribed to the Google Groups > > > "Google App Engine for Java" group. > > > To post to this group, send email to > > > google-appengine-j...@googlegroups.com. > > > To unsubscribe from this group, send email to > > > google-appengine-java+unsubscr...@googlegroups.com. > > > For more options, visit this group > > > athttp://groups.google.com/group/google-appengine-java?hl=en. > > > -- > > You received this message because you are subscribed to the Google Groups > > "Google App Engine for Java" group. > > To post to this group, send email to google-appengine-j...@googlegroups.com. > > To unsubscribe from this group, send email to > > google-appengine-java+unsubscr...@googlegroups.com. > > For more options, visit this group > > athttp://groups.google.com/group/google-appengine-java?hl=en. -- You received this message because you are subscribed to the Google Groups "Google App Engine for Java" group. To post to this group, send email to google-appengine-j...@googlegroups.com. To unsubscribe from this group, send email to google-appengine-java+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-appengine-java?hl=en.