I want to do the same. Is there any good XMPP Java framework to include in
my Applet? recomendations?
Thanks
NM

On Tue, Mar 2, 2010 at 11:31 PM, <tsp...@green20now.com> wrote:

> Kaz,
>    Not sure about the CPU (we are still at the proof of concept stage for
> using GAE). We are using the polling aspect since our business
> requires updates with 5-15 minutes. Its not very time intensive like a
> game would be.
>
> Good luck,
>
> Tim
>
> > Tim,
> >
> > But isn't it so expensive to use the AMF/HTTP comet technique on the
> > appengine? CPU usage can be extremely high. Or you have to use AMF/
> > HTTP polling which is not so responsive for gaming.
> >
> > Thanks,
> >
> > Kaz
> >
> > On Mar 2, 7:43 pm, "tsp...@green20now.com" <tsp...@green20now.com>
> > wrote:
> >> Take a look at GraniteDS or other AMF supporting tools. I am using
> >> GraniteDS to push data to a Flex client.
> >> It is fairly simple to setup so you can perform trsting and find the
> >> limitations which would impact your game.
> >>
> >> Tim
> >>
> >> Sent from my Verizon Wireless Phone
> >>
> >> ----- Reply message -----
> >> From: "Jeff Schnitzer" <j...@infohazard.org>
> >> Date: Tue, Mar 2, 2010 3:50 AM
> >> Subject: [appengine-java] Flash arcade game GAE based
> >> To: <google-appengine-java@googlegroups.com>
> >>
> >> It would be extraordinarily difficult to use Appengine for this sort
> >> of project.  You probably want a server framework that supports
> >> persistent connections and in-memory state that won't disappear when a
> >> memcache server is flushed.
> >>
> >> Here's a good starting point:
> >>  http://en.wikipedia.org/wiki/List_of_game_engines
> >>
> >> Jeff
> >>
> >>
> >>
> >> On Sat, Feb 27, 2010 at 11:58 PM, Ahmed Khalifa <derkhal...@gmail.com>
> >> wrote:
> >> > hi all,
> >> > I am writing a multiplayer flash arcade game in actionscript .. i have
> >> > discovered GAE recently and thought that it might be a very good
> >> > choice for building and hosting my server ..
> >> > however, i realize that arcade games need an almost realtime
> >> > responsive capacity from the server .. besides the server has to be
> >> > looping on receiving position object of Client A, storing it in a DB,
> >> > Fetching Client B position object and sending it back .. this will
> >> > result in a huge number of DB requests either storing, fetching or
> >> > deleting which will quickly exhaust the CPU quota for the
> >> > application ..
> >>
> >> > So, I was wondering if any one had an idea or a reference to come
> >> > around these two problems of real time response and CPU exhaustion by
> >> > DB calls
> >>
> >> > best regards,
> >> > A. Khalifa
> >>
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