Kaz, Not sure about the CPU (we are still at the proof of concept stage for using GAE). We are using the polling aspect since our business requires updates with 5-15 minutes. Its not very time intensive like a game would be.
Good luck, Tim > Tim, > > But isn't it so expensive to use the AMF/HTTP comet technique on the > appengine? CPU usage can be extremely high. Or you have to use AMF/ > HTTP polling which is not so responsive for gaming. > > Thanks, > > Kaz > > On Mar 2, 7:43 pm, "tsp...@green20now.com" <tsp...@green20now.com> > wrote: >> Take a look at GraniteDS or other AMF supporting tools. I am using >> GraniteDS to push data to a Flex client. >> It is fairly simple to setup so you can perform trsting and find the >> limitations which would impact your game. >> >> Tim >> >> Sent from my Verizon Wireless Phone >> >> ----- Reply message ----- >> From: "Jeff Schnitzer" <j...@infohazard.org> >> Date: Tue, Mar 2, 2010 3:50 AM >> Subject: [appengine-java] Flash arcade game GAE based >> To: <google-appengine-java@googlegroups.com> >> >> It would be extraordinarily difficult to use Appengine for this sort >> of project. You probably want a server framework that supports >> persistent connections and in-memory state that won't disappear when a >> memcache server is flushed. >> >> Here's a good starting point: >> http://en.wikipedia.org/wiki/List_of_game_engines >> >> Jeff >> >> >> >> On Sat, Feb 27, 2010 at 11:58 PM, Ahmed Khalifa <derkhal...@gmail.com> >> wrote: >> > hi all, >> > I am writing a multiplayer flash arcade game in actionscript .. i have >> > discovered GAE recently and thought that it might be a very good >> > choice for building and hosting my server .. >> > however, i realize that arcade games need an almost realtime >> > responsive capacity from the server .. besides the server has to be >> > looping on receiving position object of Client A, storing it in a DB, >> > Fetching Client B position object and sending it back .. this will >> > result in a huge number of DB requests either storing, fetching or >> > deleting which will quickly exhaust the CPU quota for the >> > application .. >> >> > So, I was wondering if any one had an idea or a reference to come >> > around these two problems of real time response and CPU exhaustion by >> > DB calls >> >> > best regards, >> > A. Khalifa >> >> > -- >> > You received this message because you are subscribed to the Google >> Groups "Google App Engine for Java" group. >> > To post to this group, send email to >> google-appengine-j...@googlegroups.com. >> > To unsubscribe from this group, send email to >> google-appengine-java+unsubscr...@googlegroups.com. >> > For more options, visit this group >> athttp://groups.google.com/group/google-appengine-java?hl=en. >> >> -- >> You received this message because you are subscribed to the Google >> Groups "Google App Engine for Java" group. >> To post to this group, send email to >> google-appengine-j...@googlegroups.com. >> To unsubscribe from this group, send email to >> google-appengine-java+unsubscr...@googlegroups.com. >> For more options, visit this group >> athttp://groups.google.com/group/google-appengine-java?hl=en. > > -- > You received this message because you are subscribed to the Google Groups > "Google App Engine for Java" group. > To post to this group, send email to > google-appengine-j...@googlegroups.com. > To unsubscribe from this group, send email to > google-appengine-java+unsubscr...@googlegroups.com. > For more options, visit this group at > http://groups.google.com/group/google-appengine-java?hl=en. > > -- You received this message because you are subscribed to the Google Groups "Google App Engine for Java" group. To post to this group, send email to google-appengine-j...@googlegroups.com. To unsubscribe from this group, send email to google-appengine-java+unsubscr...@googlegroups.com. For more options, visit this group at http://groups.google.com/group/google-appengine-java?hl=en.