Kaz,
    Not sure about the CPU (we are still at the proof of concept stage for
using GAE). We are using the polling aspect since our business
requires updates with 5-15 minutes. Its not very time intensive like a
game would be.

Good luck,

Tim

> Tim,
>
> But isn't it so expensive to use the AMF/HTTP comet technique on the
> appengine? CPU usage can be extremely high. Or you have to use AMF/
> HTTP polling which is not so responsive for gaming.
>
> Thanks,
>
> Kaz
>
> On Mar 2, 7:43 pm, "tsp...@green20now.com" <tsp...@green20now.com>
> wrote:
>> Take a look at GraniteDS or other AMF supporting tools. I am using
>> GraniteDS to push data to a Flex client.
>> It is fairly simple to setup so you can perform trsting and find the
>> limitations which would impact your game.
>>
>> Tim
>>
>> Sent from my Verizon Wireless Phone
>>
>> ----- Reply message -----
>> From: "Jeff Schnitzer" <j...@infohazard.org>
>> Date: Tue, Mar 2, 2010 3:50 AM
>> Subject: [appengine-java] Flash arcade game GAE based
>> To: <google-appengine-java@googlegroups.com>
>>
>> It would be extraordinarily difficult to use Appengine for this sort
>> of project.  You probably want a server framework that supports
>> persistent connections and in-memory state that won't disappear when a
>> memcache server is flushed.
>>
>> Here's a good starting point:
>>  http://en.wikipedia.org/wiki/List_of_game_engines
>>
>> Jeff
>>
>>
>>
>> On Sat, Feb 27, 2010 at 11:58 PM, Ahmed Khalifa <derkhal...@gmail.com>
>> wrote:
>> > hi all,
>> > I am writing a multiplayer flash arcade game in actionscript .. i have
>> > discovered GAE recently and thought that it might be a very good
>> > choice for building and hosting my server ..
>> > however, i realize that arcade games need an almost realtime
>> > responsive capacity from the server .. besides the server has to be
>> > looping on receiving position object of Client A, storing it in a DB,
>> > Fetching Client B position object and sending it back .. this will
>> > result in a huge number of DB requests either storing, fetching or
>> > deleting which will quickly exhaust the CPU quota for the
>> > application ..
>>
>> > So, I was wondering if any one had an idea or a reference to come
>> > around these two problems of real time response and CPU exhaustion by
>> > DB calls
>>
>> > best regards,
>> > A. Khalifa
>>
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