Hi Brian,

> personally, i would not try the datastore method first. I have not
> seen an issue yet with storing tiles as blobs

do you mean you *would* try the datastore method first? How many tiles
are you typically storing in the datastore?

On Sep 2, 5:42 pm, bFlood <[EMAIL PROTECTED]> wrote:
> 1) put them in the datastore and memcache the mostly commonly used
> (like the tiles at the startup level)
> 2) set client side cache headers for the tiles if they don't change
> often
> 3) use alternative storage like Amazon S3
>
> personally, i would not try the datastore method first. I have not
> seen an issue yet with storing tiles as blobs
>
> cheers
> brian
>
> On Sep 2, 12:09 pm, Fred <[EMAIL PROTECTED]> wrote:
>
> > Tim:
>
> > > why aren't you storing your tiles as entities in the store rather than
> > > as files?
>
> > I was concerned about CPU quotas - each tile request would hit the
> > datastore.
>
> > On Sep 2, 5:03 pm, Tim Hoffman <[EMAIL PROTECTED]> wrote:
>
> > > why aren't you storing your tiles as entities in the store rather than
> > > as files?
>
> > > T
>
> > > On Sep 2, 11:29 pm, Fred <[EMAIL PROTECTED]> wrote:
>
> > > > Hi,
>
> > > > I'm developing a google maps app, hosted on GAE, for which I've
> > > > developed a custom tile overlay, consisting of thousands of png
> > > > images, at about 4 - 8k each in size. I've tried uploading about 15mb
> > > > worth of tiles (just over 3,500 tiles), and have hit the 1000 file
> > > > limit. (Detailed in issue 161 
> > > > -http://code.google.com/p/googleappengine/issues/detail?id=161
> > > > ).
>
> > > > The suggestion from google is: "We encourage developers to find
> > > > creative ways to reduce the number of files in an app" - but for a
> > > > custom overlay in maps I don't think there is any other solution that
> > > > to have multiple tiles.
>
> > > > So - my question is whether anyone can suggest a way around this. I
> > > > think this is a showstopper for me otherwise.
>
> > > > Thanks!- Hide quoted text -
>
> > - Show quoted text -
>
>
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