On Sep 2, 12:09 pm, Fred <[EMAIL PROTECTED]> wrote:
> Tim:
>
> > why aren't you storing your tiles as entities in the store rather than
> > as files?
>
> I was concerned about CPU quotas - each tile request would hit the
> datastore.
If the information in Issue 161 is correct and the reason for the 1000
file limit is that the files themselves are being stored in the
datastore, I imagine you'll get a similar CPU hit whether you're
accessing "files" or pulling them out of the datastore directly, and
I'd also imagine that the CPU time involved in loading a zip file of
thousands of tiles, unarchiving it, and then finding the tile(s) you
want would be even worse.
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