better than shutting down is to do to your users what google did to
you, with an explanation of why you have to suddenly charge them

On Sep 2, 11:15 am, polyclefsoftware <dja...@gmail.com> wrote:
> I'm an indie Android app developer, and in early 2010 I decided to work on a
> multiplayer crossword board game ala Scrabble or Words With Friends, since
> no such game existed yet on the platform. I worked with a friend who handled
> the server side. We decided it would be cool to use Java GAE as the back end
> for the game. The app, called WordWise, was the first game of its type to
> the Android Market. We also developed an iPhone version and were the first
> iPhone-Android cross-platform game of this type to market. For about a year,
> the game did reasonably well financially. Not WWF success, but enough to
> help me continue to work as an indie app developer.
>
> In February of this year, Words With Friends released their Android version
> and our revenue cratered. We use a mixed model of free with ads (including
> Google AdSense/AdMob) and paid. Revenue dropped off a cliff in February, but
> were still eked out a modest profit from the game. Under the current GAE
> pricing scheme, our server costs are $30-50/mo. The app now generates about
> $150/mo. in revenue. At its peak it was generating thousands of dollars per
> month in revenue, but those days are gone.
>
> However, we still have a dedicated user base. The app still has over 200K
> active installs. Under the new GAE pricing scheme, our server costs are
> going up about 7x. Right now we're essentially breaking even, but
> maintaining the environment for current users who continue to enjoy playing
> the game. Under the new scheme, we're going to have to shut everything down.
> We can break even, but we can't run at a loss. Under the new scheme we'd be
> paying $200-300/mo. in fees, while the app only generates about half that in
> revenue.
>
> I'm going to get a lot of angry emails, and since I publish a substantial
> catalog of other apps and games, this will likely hurt my reputation and
> potentially impact revenue across the board, but what else am I supposed to
> do?
>
> I've been a huge advocate of Google and its products. One of the reasons we
> chose GAE, despite its quirks, was that it seemed like a perfect fit with
> indie Android gaming. Every Android phone requires a Google account, which
> could be used for authentication to the GAE server. This policy change by
> Google is effectively killing our game and nullifying any chances of us
> using it in the future. Despite the announcement at I/O, I still perceived
> GAE as a platform suitable for a wide range of developers, from indies like
> me up to large-scale businesses. It's very clear now that's not the case.
> I've always had a perception that Google cared about the indie developer
> community, but I'm honestly baffled by this move.
>
> Yes, Google is a for-profit company, but since their inception, their
> strategy has often been to offer great free products, initially at as
> loss-leaders, to encourage adoption. They are then able to integrate their
> core business, advertising, into those products, and upsell premium versions
> for enterprise. Are Google reps seriously suggesting that new products such
> as Google+ are generating direct revenue right now? By pricing out
> hobbyists, indies, and other small companies from GAE, the initial revenue
> lost will likely not even be noticed by Google. However, you will have lost
> an enormous amount of good will and street cred among the developer
> community.
>
> You could have handled this in a much more sensible way. Why not grandfather
> in apps under the old pricing platform that have been on the platform for
> something like at least six months? You're citing apps that have enormous
> traffic, but what this new policy is going to do is effectively squash a
> bunch of smaller apps. Why not keep apps under the old pricing scheme if
> they qualify as "non-enterprise", with moderate-to-low usage? You're telling
> me Google wouldn't be willing to absorb the negligible cost of providing
> infrastructure to smaller projects in order to encourage adoption and
> continue to foster good will among the dev community? And you could still
> hike up the costs on the big apps, though something tells me even that's
> going to backfire.
>
> As someone else said, Google lost a lot of cool over this.  

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