The blank issue is actually not just a google issue. If a proper cross 
domain isn't setup you can't access the bitmapData of any loaded image. 
However there is a way to get access to the bitmapdata from the google API 
and that is to use .getPrintableBitmap(), this will allow you proper access 
to the bitmapdata (for redrawing).

As far as the memory leak goes, I would make sure you know exactly how many 
bitmapdata instances are getting instantiated and reuse them as much as 
possible. If you do need to scrap bitmapdata make sure to use the 
.dispose() function.

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