The blank issue is actually not just a google issue. If a proper cross domain isn't setup you can't access the bitmapData of any loaded image. However there is a way to get access to the bitmapdata from the google API and that is to use .getPrintableBitmap(), this will allow you proper access to the bitmapdata (for redrawing).
As far as the memory leak goes, I would make sure you know exactly how many bitmapdata instances are getting instantiated and reuse them as much as possible. If you do need to scrap bitmapdata make sure to use the .dispose() function. -- You received this message because you are subscribed to the Google Groups "Google Maps API For Flash" group. To view this discussion on the web visit https://groups.google.com/d/msg/google-maps-api-for-flash/-/GuHdBh0GqLAJ. To post to this group, send email to [email protected]. To unsubscribe from this group, send email to [email protected]. For more options, visit this group at http://groups.google.com/group/google-maps-api-for-flash?hl=en.
