visose, which software did you use to translate the wav to text?
On Nov 30 2008, 12:53 am, visose <[email protected]> wrote: > Here's another test:http://www.youtube.com/watch?v=wK7xFA-5YZc > I'm still a bit paranoid as if it matches the music. I think it does, > but it may be my brain trying to make sense of it. > I lofted a bunch of circles with their radii being on the sound wave > values. This time instead of sampling all the values of the sound > wave, i only loft the crests (when n-1 < n > n+1). The surface that > changes color does sample all the values. To follow the music the red > ring (not the colored surface). > > On Nov 29, 8:11 pm, visose <[email protected]> wrote: > > > Your post got me curious. I know you can at least easily read simple > > text files from a scripting component. So i thought, maybe there's a > > piece of software that can export a text file with a list of decibel > > values or any other parameter from a wave file. I couldn't find it, > > but i found another piece of software that saves wave files as a text > > file. This text file is basically a really big list of numbers (44100 > > numbers for every second for a standard 44100hz wave file). > > So I opened an mp3 file, reduced it to 15hz (to match the frames per > > second of an animation) saved it as a txt file. > > In grasshopper i read this list of numbers with a scripting component > > linked the values to the radius of a sphere. > > > Maybe someone knows what those values correspond exactly, i really > > don't know what I'm doing, but i 'think' the audio matches a little > > bit the change of radius of the sphere (it may very well be > > placebo):http://grasshopper3d.googlegroups.com/web/audiograsshopper.avi > > > On Nov 29, 12:50 pm, dodo <[email protected]> wrote: > > > > Hi David, > > > > I know this sounds a little odd, but I used to do a project during my > > > student time hooking up a sound file to a deformer force in 3dsmax to > > > create a shape deformation. Do you think it would be possile to add a > > > sound component to your list. I think it would be great to have the > > > ability to add a sound file to drive a defomation or a value inside > > > GH. So while the sound get's louder or more intense the value will > > > increase. Somthing to make an "equilizer" Shape inside GH. A component > > > that will be able to manpilate a shape inside GH using sound. > > > > just an idea, thanks oliver
