Wow, PLAY Grasshopper! Need to get myself a midi-keyboard...
On 26 Jan, 06:00, damien_alomar <[email protected]> wrote: > This is definitely a cool idea guys...I actually did my thesis > connecting Music (composition) and Architecture, so this is really up > my alley. Although the "sound as form" kind of thing its definitely > cool, I'm personally, I'm way more about the actual notes and those > kind of musical structures and what's going on. Anyway, I did a > little searching on MSDN and there's a Midi module within the dotNet > framework. So, I think I'm gonna start looking into possibly > connecting this through more of a composition/notes basis. This is > definitely gonna come up with some cool stuff and I'm really wondering > what's going to come out of it. Keep experimenting cause this stuff > is already pretty darn sweet. > > dotNET midi modulehttp://msdn.microsoft.com/en-us/library/ms704980(VS.85).aspx > > -Damien > > On Jan 25, 3:23 pm, visose <[email protected]> wrote: > > > nice, that seems to work better than my previous mediocre attempts > > posted above (i think no one replied because they didn't want to hurt > > my feelings). "Wavosaur" only allowed to export the raw values of the > > sound wave and i had to calculate manually the amplitude inside > > grasshopper. That reduced the fidelity a lot. "Spectrum lab" does just > > what i was looking for, i have to improve my searching skills :p > > > On Jan 25, 8:24 pm, baldino <[email protected]> wrote: > > > > getting there ... :-) > > > >http://www.viddler.com/explore/Baldino/videos/7/ > > > > On Jan 25, 7:10 pm, klint <[email protected]> wrote: > > > > > Hope you don't mind me trowing in another music-related idea.. There's > > > > plenty enough of different midi-controllers, mixer etc, how cool > > > > wouldn't it be to control all sliders etc in the GH Remote Control > > > > Panel with real physical sliders. Something like > > > > -http://www.lightsounds.com/Portals/0/storepix/xsessionp.jpg > > > > > Did some search for software to translate the midi-signal from such a > > > > controller into values in a spreadsheet, and got quite a few examples > > > > that worked the other way around, that is, translate data from Excel > > > > to a midi-synth. But maybe someday I'll find something.. > > > > > /Lars > > > > > On 25 Jan, 18:24, baldino <[email protected]> wrote: > > > > > > one thing is definitely working: to analyze a whole track and get > > > > > values in a spreadsheet > > > > > i found a tutorial > > > > > here:http://www.designcontest.net/tutorials/spectrumanalyser > > > > > it is meant for flash, but it shows pretty well how to export useful > > > > > data > > > > > with some work, an animation from GH and some editing with a video > > > > > editor may result in a nice synchronized video > > > > > > On Jan 25, 5:17 pm, visose <[email protected]> wrote: > > > > > > > Thanks baldino, I'm trying it right now. You mean exporting one line > > > > > > at a time so we can use it in real time? I don't think this method > > > > > > would be the most convenient since every time the file is written > > > > > > there is some amount of lag. In the documentation it says something > > > > > > about using WM_COPYDATA messages to transfer data between active > > > > > > programs, but it seems that even this method is not suitable for > > > > > > real > > > > > > time since it has some milliseconds of lag. But the biggest lag of > > > > > > all > > > > > > will probably be when the geometry is generated. > > > > > > Still, I'm waiting for Damien Alomar to post the "part 2" of the > > > > > > excel > > > > > > to grasshopper realtime connection. I'd like to try to connect my > > > > > > digital piano to grasshopper real time. Even if it has some huge > > > > > > amounts of lag, it can still be fun. > > > > > > > On Jan 25, 3:43 pm, baldino <[email protected]> wrote: > > > > > > > > i just found this piece of > > > > > > > software:http://freenet-homepage.de/dl4yhf/spectra1.html > > > > > > > > it does real-time spectrum anaylsis, and can export data to a text > > > > > > > file (in real-time) but i haven't figured out yet how to limit the > > > > > > > export to a single line.. (or just a few) right now, it creates a > > > > > > > new > > > > > > > line for each time interval and the file size rapidly gets huge ! > > > > > > > > On Jan 25, 1:50 pm, visose <[email protected]> wrote: > > > > > > > > > It's called "Wavosaur". Thanks for bumping this thread. The > > > > > > > > method I > > > > > > > > came up with is probably not the best way, there has to be > > > > > > > > someone > > > > > > > > that knows how to do this properly. Maybe someone knows of a > > > > > > > > better > > > > > > > > (free) tool that allows more export options from a sound wave > > > > > > > > to a > > > > > > > > text file. Or someone knows how to read sound waves from a > > > > > > > > scripting > > > > > > > > component and get the proper data. > > > > > > > > > On Jan 25, 1:16 pm, dingle <[email protected]> wrote: > > > > > > > > > > visose, > > > > > > > > > which software did you use to translate the wav to text? > > > > > > > > > > On Nov 30 2008, 12:53 am, visose <[email protected]> wrote: > > > > > > > > > > > Here's another > > > > > > > > > > test:http://www.youtube.com/watch?v=wK7xFA-5YZc > > > > > > > > > > I'm still a bit paranoid as if it matches the music. I > > > > > > > > > > think it does, > > > > > > > > > > but it may be my brain trying to make sense of it. > > > > > > > > > > I lofted a bunch of circles with their radii being on the > > > > > > > > > > sound wave > > > > > > > > > > values. This time instead of sampling all the values of the > > > > > > > > > > sound > > > > > > > > > > wave, i only loft the crests (when n-1 < n > n+1). The > > > > > > > > > > surface that > > > > > > > > > > changes color does sample all the values. To follow the > > > > > > > > > > music the red > > > > > > > > > > ring (not the colored surface). > > > > > > > > > > > On Nov 29, 8:11 pm, visose <[email protected]> wrote: > > > > > > > > > > > > Your post got me curious. I know you can at least easily > > > > > > > > > > > read simple > > > > > > > > > > > text files from a scripting component. So i thought, > > > > > > > > > > > maybe there's a > > > > > > > > > > > piece of software that can export a text file with a list > > > > > > > > > > > of decibel > > > > > > > > > > > values or any other parameter from a wave file. I > > > > > > > > > > > couldn't find it, > > > > > > > > > > > but i found another piece of software that saves wave > > > > > > > > > > > files as a text > > > > > > > > > > > file. This text file is basically a really big list of > > > > > > > > > > > numbers (44100 > > > > > > > > > > > numbers for every second for a standard 44100hz wave > > > > > > > > > > > file). > > > > > > > > > > > So I opened an mp3 file, reduced it to 15hz (to match the > > > > > > > > > > > frames per > > > > > > > > > > > second of an animation) saved it as a txt file. > > > > > > > > > > > In grasshopper i read this list of numbers with a > > > > > > > > > > > scripting component > > > > > > > > > > > linked the values to the radius of a sphere. > > > > > > > > > > > > Maybe someone knows what those values correspond exactly, > > > > > > > > > > > i really > > > > > > > > > > > don't know what I'm doing, but i 'think' the audio > > > > > > > > > > > matches a little > > > > > > > > > > > bit the change of radius of the sphere (it may very well > > > > > > > > > > > be > > > > > > > > > > > placebo):http://grasshopper3d.googlegroups.com/web/audiograsshopper.avi > > > > > > > > > > > > On Nov 29, 12:50 pm, dodo <[email protected]> wrote: > > > > > > > > > > > > > Hi David, > > > > > > > > > > > > > I know this sounds a little odd, but I used to do a > > > > > > > > > > > > project during my > > > > > > > > > > > > student time hooking up a sound file to a deformer > > > > > > > > > > > > force in 3dsmax to > > > > > > > > > > > > create a shape deformation. Do you think it would be > > > > > > > > > > > > possile to add a > > > > > > > > > > > > sound component to your list. I think it would be great > > > > > > > > > > > > to have the > > > > > > > > > > > > ability to add a sound file to drive a defomation or a > > > > > > > > > > > > value inside > > > > > > > > > > > > GH. So while the sound get's louder or more intense > > > > > > > > > > > > the value will > > > > > > > > > > > > increase. Somthing to make an "equilizer" Shape inside > > > > > > > > > > > > GH. A component > > > > > > > > > > > > that will be able to manpilate a shape inside GH using > > > > > > > > > > > > sound. > > > > > > > > > > > > > just an idea, thanks oliver
