Wow, PLAY Grasshopper! Need to get myself a midi-keyboard...

On 26 Jan, 06:00, damien_alomar <[email protected]> wrote:
> This is definitely a cool idea guys...I actually did my thesis
> connecting Music (composition) and Architecture, so this is really up
> my alley.  Although the "sound as form" kind of thing its definitely
> cool, I'm personally, I'm way more about the actual notes and those
> kind of musical structures and what's going on.  Anyway, I did a
> little searching on MSDN and there's a Midi module within the dotNet
> framework.  So, I think I'm gonna start looking into possibly
> connecting this through more of a composition/notes basis.  This is
> definitely gonna come up with some cool stuff and I'm really wondering
> what's going to come out of it.  Keep experimenting cause this stuff
> is already pretty darn sweet.
>
> dotNET midi modulehttp://msdn.microsoft.com/en-us/library/ms704980(VS.85).aspx
>
> -Damien
>
> On Jan 25, 3:23 pm, visose <[email protected]> wrote:
>
> > nice, that seems to work better than my previous mediocre attempts
> > posted above (i think no one replied because they didn't want to hurt
> > my feelings).  "Wavosaur" only allowed to export the raw values of the
> > sound wave and i had to calculate manually the amplitude inside
> > grasshopper. That reduced the fidelity a lot. "Spectrum lab" does just
> > what i was looking for, i have to improve my searching skills :p
>
> > On Jan 25, 8:24 pm, baldino <[email protected]> wrote:
>
> > > getting there ... :-)
>
> > >http://www.viddler.com/explore/Baldino/videos/7/
>
> > > On Jan 25, 7:10 pm, klint <[email protected]> wrote:
>
> > > > Hope you don't mind me trowing in another music-related idea.. There's
> > > > plenty enough of different midi-controllers, mixer etc, how cool
> > > > wouldn't it be to control all sliders etc in the GH Remote Control
> > > > Panel with real physical sliders. Something like 
> > > > -http://www.lightsounds.com/Portals/0/storepix/xsessionp.jpg
>
> > > > Did some search for software to translate the midi-signal from such a
> > > > controller into values in a spreadsheet, and got quite a few examples
> > > > that worked the other way around, that is, translate data from Excel
> > > > to a midi-synth. But maybe someday I'll find something..
>
> > > > /Lars
>
> > > > On 25 Jan, 18:24, baldino <[email protected]> wrote:
>
> > > > > one thing is definitely working: to analyze a whole track and get
> > > > > values in a spreadsheet
> > > > > i found a tutorial 
> > > > > here:http://www.designcontest.net/tutorials/spectrumanalyser
> > > > > it is meant for flash, but it shows pretty well how to export useful
> > > > > data
> > > > > with some work, an animation from GH and some editing with a video
> > > > > editor may result in a nice synchronized video
>
> > > > > On Jan 25, 5:17 pm, visose <[email protected]> wrote:
>
> > > > > > Thanks baldino, I'm trying it right now. You mean exporting one line
> > > > > > at a time so we can use it in real time? I don't think this method
> > > > > > would be the most convenient since every time the file is written
> > > > > > there is some amount of lag. In the documentation it says something
> > > > > > about using WM_COPYDATA messages to transfer data between active
> > > > > > programs, but it seems that even this method is not suitable for 
> > > > > > real
> > > > > > time since it has some milliseconds of lag. But the biggest lag of 
> > > > > > all
> > > > > > will probably be when the geometry is generated.
> > > > > > Still, I'm waiting for Damien Alomar to post the "part 2" of the 
> > > > > > excel
> > > > > > to grasshopper realtime connection. I'd like to try to connect my
> > > > > > digital piano to grasshopper real time. Even if it has some huge
> > > > > > amounts of lag, it can still be fun.
>
> > > > > > On Jan 25, 3:43 pm, baldino <[email protected]> wrote:
>
> > > > > > > i just found this piece of 
> > > > > > > software:http://freenet-homepage.de/dl4yhf/spectra1.html
>
> > > > > > > it does real-time spectrum anaylsis, and can export data to a text
> > > > > > > file (in real-time) but i haven't figured out yet how to limit the
> > > > > > > export to a single line.. (or just a few) right now, it creates a 
> > > > > > > new
> > > > > > > line for each time interval and the file size rapidly gets huge !
>
> > > > > > > On Jan 25, 1:50 pm, visose <[email protected]> wrote:
>
> > > > > > > > It's called "Wavosaur". Thanks for bumping this thread. The 
> > > > > > > > method I
> > > > > > > > came up with is probably not the best way, there has to be 
> > > > > > > > someone
> > > > > > > > that knows how to do this properly. Maybe someone knows of a 
> > > > > > > > better
> > > > > > > > (free) tool that allows more export options from a sound wave 
> > > > > > > > to a
> > > > > > > > text file. Or someone knows how to read sound waves from a 
> > > > > > > > scripting
> > > > > > > > component and get the proper data.
>
> > > > > > > > On Jan 25, 1:16 pm, dingle <[email protected]> wrote:
>
> > > > > > > > > visose,
> > > > > > > > > which software did you use to translate the wav to text?
>
> > > > > > > > > On Nov 30 2008, 12:53 am, visose <[email protected]> wrote:
>
> > > > > > > > > > Here's another 
> > > > > > > > > > test:http://www.youtube.com/watch?v=wK7xFA-5YZc
> > > > > > > > > > I'm still a bit paranoid as if it matches the music. I 
> > > > > > > > > > think it does,
> > > > > > > > > > but it may be my brain trying to make sense of it.
> > > > > > > > > > I lofted a bunch of circles with their radii being on the 
> > > > > > > > > > sound wave
> > > > > > > > > > values. This time instead of sampling all the values of the 
> > > > > > > > > > sound
> > > > > > > > > > wave, i only loft the crests (when n-1 < n > n+1). The 
> > > > > > > > > > surface that
> > > > > > > > > > changes color does sample all the values. To follow the 
> > > > > > > > > > music the red
> > > > > > > > > > ring (not the colored surface).
>
> > > > > > > > > > On Nov 29, 8:11 pm, visose <[email protected]> wrote:
>
> > > > > > > > > > > Your post got me curious. I know you can at least easily 
> > > > > > > > > > > read simple
> > > > > > > > > > > text files from a scripting component. So i thought, 
> > > > > > > > > > > maybe there's a
> > > > > > > > > > > piece of software that can export a text file with a list 
> > > > > > > > > > > of decibel
> > > > > > > > > > > values or any other parameter from a wave file. I 
> > > > > > > > > > > couldn't find it,
> > > > > > > > > > > but i found another piece of software that saves wave 
> > > > > > > > > > > files as a text
> > > > > > > > > > > file. This text file is basically a really big list of 
> > > > > > > > > > > numbers (44100
> > > > > > > > > > > numbers for every second for a standard 44100hz wave 
> > > > > > > > > > > file).
> > > > > > > > > > > So I opened an mp3 file, reduced it to 15hz (to match the 
> > > > > > > > > > > frames per
> > > > > > > > > > > second of an animation) saved it as a txt file.
> > > > > > > > > > > In grasshopper i read this list of numbers with a 
> > > > > > > > > > > scripting component
> > > > > > > > > > > linked the values to the radius of a sphere.
>
> > > > > > > > > > > Maybe someone knows what those values correspond exactly, 
> > > > > > > > > > > i really
> > > > > > > > > > > don't know what I'm doing, but i 'think' the audio 
> > > > > > > > > > > matches a little
> > > > > > > > > > > bit the change of radius of the sphere (it may very well 
> > > > > > > > > > > be 
> > > > > > > > > > > placebo):http://grasshopper3d.googlegroups.com/web/audiograsshopper.avi
>
> > > > > > > > > > > On Nov 29, 12:50 pm, dodo <[email protected]> wrote:
>
> > > > > > > > > > > > Hi David,
>
> > > > > > > > > > > > I know this sounds a little odd, but I used to do a 
> > > > > > > > > > > > project during my
> > > > > > > > > > > > student time hooking up a sound file to a deformer 
> > > > > > > > > > > > force in 3dsmax to
> > > > > > > > > > > > create a shape deformation. Do you think it would be 
> > > > > > > > > > > > possile to add a
> > > > > > > > > > > > sound component to your list. I think it would be great 
> > > > > > > > > > > > to have the
> > > > > > > > > > > > ability to add a sound file to drive a defomation or a 
> > > > > > > > > > > > value inside
> > > > > > > > > > > > GH. So while the sound get's louder or  more intense 
> > > > > > > > > > > > the value will
> > > > > > > > > > > > increase. Somthing to make an "equilizer" Shape inside 
> > > > > > > > > > > > GH. A component
> > > > > > > > > > > > that will be able to manpilate a shape inside GH using 
> > > > > > > > > > > > sound.
>
> > > > > > > > > > > > just an idea, thanks oliver

Reply via email to