This is definitely a cool idea guys...I actually did my thesis
connecting Music (composition) and Architecture, so this is really up
my alley.  Although the "sound as form" kind of thing its definitely
cool, I'm personally, I'm way more about the actual notes and those
kind of musical structures and what's going on.  Anyway, I did a
little searching on MSDN and there's a Midi module within the dotNet
framework.  So, I think I'm gonna start looking into possibly
connecting this through more of a composition/notes basis.  This is
definitely gonna come up with some cool stuff and I'm really wondering
what's going to come out of it.  Keep experimenting cause this stuff
is already pretty darn sweet.

dotNET midi module
http://msdn.microsoft.com/en-us/library/ms704980(VS.85).aspx

-Damien

On Jan 25, 3:23 pm, visose <[email protected]> wrote:
> nice, that seems to work better than my previous mediocre attempts
> posted above (i think no one replied because they didn't want to hurt
> my feelings).  "Wavosaur" only allowed to export the raw values of the
> sound wave and i had to calculate manually the amplitude inside
> grasshopper. That reduced the fidelity a lot. "Spectrum lab" does just
> what i was looking for, i have to improve my searching skills :p
>
> On Jan 25, 8:24 pm, baldino <[email protected]> wrote:
>
> > getting there ... :-)
>
> >http://www.viddler.com/explore/Baldino/videos/7/
>
> > On Jan 25, 7:10 pm, klint <[email protected]> wrote:
>
> > > Hope you don't mind me trowing in another music-related idea.. There's
> > > plenty enough of different midi-controllers, mixer etc, how cool
> > > wouldn't it be to control all sliders etc in the GH Remote Control
> > > Panel with real physical sliders. Something like 
> > > -http://www.lightsounds.com/Portals/0/storepix/xsessionp.jpg
>
> > > Did some search for software to translate the midi-signal from such a
> > > controller into values in a spreadsheet, and got quite a few examples
> > > that worked the other way around, that is, translate data from Excel
> > > to a midi-synth. But maybe someday I'll find something..
>
> > > /Lars
>
> > > On 25 Jan, 18:24, baldino <[email protected]> wrote:
>
> > > > one thing is definitely working: to analyze a whole track and get
> > > > values in a spreadsheet
> > > > i found a tutorial 
> > > > here:http://www.designcontest.net/tutorials/spectrumanalyser
> > > > it is meant for flash, but it shows pretty well how to export useful
> > > > data
> > > > with some work, an animation from GH and some editing with a video
> > > > editor may result in a nice synchronized video
>
> > > > On Jan 25, 5:17 pm, visose <[email protected]> wrote:
>
> > > > > Thanks baldino, I'm trying it right now. You mean exporting one line
> > > > > at a time so we can use it in real time? I don't think this method
> > > > > would be the most convenient since every time the file is written
> > > > > there is some amount of lag. In the documentation it says something
> > > > > about using WM_COPYDATA messages to transfer data between active
> > > > > programs, but it seems that even this method is not suitable for real
> > > > > time since it has some milliseconds of lag. But the biggest lag of all
> > > > > will probably be when the geometry is generated.
> > > > > Still, I'm waiting for Damien Alomar to post the "part 2" of the excel
> > > > > to grasshopper realtime connection. I'd like to try to connect my
> > > > > digital piano to grasshopper real time. Even if it has some huge
> > > > > amounts of lag, it can still be fun.
>
> > > > > On Jan 25, 3:43 pm, baldino <[email protected]> wrote:
>
> > > > > > i just found this piece of 
> > > > > > software:http://freenet-homepage.de/dl4yhf/spectra1.html
>
> > > > > > it does real-time spectrum anaylsis, and can export data to a text
> > > > > > file (in real-time) but i haven't figured out yet how to limit the
> > > > > > export to a single line.. (or just a few) right now, it creates a 
> > > > > > new
> > > > > > line for each time interval and the file size rapidly gets huge !
>
> > > > > > On Jan 25, 1:50 pm, visose <[email protected]> wrote:
>
> > > > > > > It's called "Wavosaur". Thanks for bumping this thread. The 
> > > > > > > method I
> > > > > > > came up with is probably not the best way, there has to be someone
> > > > > > > that knows how to do this properly. Maybe someone knows of a 
> > > > > > > better
> > > > > > > (free) tool that allows more export options from a sound wave to a
> > > > > > > text file. Or someone knows how to read sound waves from a 
> > > > > > > scripting
> > > > > > > component and get the proper data.
>
> > > > > > > On Jan 25, 1:16 pm, dingle <[email protected]> wrote:
>
> > > > > > > > visose,
> > > > > > > > which software did you use to translate the wav to text?
>
> > > > > > > > On Nov 30 2008, 12:53 am, visose <[email protected]> wrote:
>
> > > > > > > > > Here's another test:http://www.youtube.com/watch?v=wK7xFA-5YZc
> > > > > > > > > I'm still a bit paranoid as if it matches the music. I think 
> > > > > > > > > it does,
> > > > > > > > > but it may be my brain trying to make sense of it.
> > > > > > > > > I lofted a bunch of circles with their radii being on the 
> > > > > > > > > sound wave
> > > > > > > > > values. This time instead of sampling all the values of the 
> > > > > > > > > sound
> > > > > > > > > wave, i only loft the crests (when n-1 < n > n+1). The 
> > > > > > > > > surface that
> > > > > > > > > changes color does sample all the values. To follow the music 
> > > > > > > > > the red
> > > > > > > > > ring (not the colored surface).
>
> > > > > > > > > On Nov 29, 8:11 pm, visose <[email protected]> wrote:
>
> > > > > > > > > > Your post got me curious. I know you can at least easily 
> > > > > > > > > > read simple
> > > > > > > > > > text files from a scripting component. So i thought, maybe 
> > > > > > > > > > there's a
> > > > > > > > > > piece of software that can export a text file with a list 
> > > > > > > > > > of decibel
> > > > > > > > > > values or any other parameter from a wave file. I couldn't 
> > > > > > > > > > find it,
> > > > > > > > > > but i found another piece of software that saves wave files 
> > > > > > > > > > as a text
> > > > > > > > > > file. This text file is basically a really big list of 
> > > > > > > > > > numbers (44100
> > > > > > > > > > numbers for every second for a standard 44100hz wave file).
> > > > > > > > > > So I opened an mp3 file, reduced it to 15hz (to match the 
> > > > > > > > > > frames per
> > > > > > > > > > second of an animation) saved it as a txt file.
> > > > > > > > > > In grasshopper i read this list of numbers with a scripting 
> > > > > > > > > > component
> > > > > > > > > > linked the values to the radius of a sphere.
>
> > > > > > > > > > Maybe someone knows what those values correspond exactly, i 
> > > > > > > > > > really
> > > > > > > > > > don't know what I'm doing, but i 'think' the audio matches 
> > > > > > > > > > a little
> > > > > > > > > > bit the change of radius of the sphere (it may very well be 
> > > > > > > > > > placebo):http://grasshopper3d.googlegroups.com/web/audiograsshopper.avi
>
> > > > > > > > > > On Nov 29, 12:50 pm, dodo <[email protected]> wrote:
>
> > > > > > > > > > > Hi David,
>
> > > > > > > > > > > I know this sounds a little odd, but I used to do a 
> > > > > > > > > > > project during my
> > > > > > > > > > > student time hooking up a sound file to a deformer force 
> > > > > > > > > > > in 3dsmax to
> > > > > > > > > > > create a shape deformation. Do you think it would be 
> > > > > > > > > > > possile to add a
> > > > > > > > > > > sound component to your list. I think it would be great 
> > > > > > > > > > > to have the
> > > > > > > > > > > ability to add a sound file to drive a defomation or a 
> > > > > > > > > > > value inside
> > > > > > > > > > > GH. So while the sound get's louder or  more intense the 
> > > > > > > > > > > value will
> > > > > > > > > > > increase. Somthing to make an "equilizer" Shape inside 
> > > > > > > > > > > GH. A component
> > > > > > > > > > > that will be able to manpilate a shape inside GH using 
> > > > > > > > > > > sound.
>
> > > > > > > > > > > just an idea, thanks oliver

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