i just found this piece of software: http://freenet-homepage.de/dl4yhf/spectra1.html
it does real-time spectrum anaylsis, and can export data to a text file (in real-time) but i haven't figured out yet how to limit the export to a single line.. (or just a few) right now, it creates a new line for each time interval and the file size rapidly gets huge ! On Jan 25, 1:50 pm, visose <[email protected]> wrote: > It's called "Wavosaur". Thanks for bumping this thread. The method I > came up with is probably not the best way, there has to be someone > that knows how to do this properly. Maybe someone knows of a better > (free) tool that allows more export options from a sound wave to a > text file. Or someone knows how to read sound waves from a scripting > component and get the proper data. > > On Jan 25, 1:16 pm, dingle <[email protected]> wrote: > > > visose, > > which software did you use to translate the wav to text? > > > On Nov 30 2008, 12:53 am, visose <[email protected]> wrote: > > > > Here's another test:http://www.youtube.com/watch?v=wK7xFA-5YZc > > > I'm still a bit paranoid as if it matches the music. I think it does, > > > but it may be my brain trying to make sense of it. > > > I lofted a bunch of circles with their radii being on the sound wave > > > values. This time instead of sampling all the values of the sound > > > wave, i only loft the crests (when n-1 < n > n+1). The surface that > > > changes color does sample all the values. To follow the music the red > > > ring (not the colored surface). > > > > On Nov 29, 8:11 pm, visose <[email protected]> wrote: > > > > > Your post got me curious. I know you can at least easily read simple > > > > text files from a scripting component. So i thought, maybe there's a > > > > piece of software that can export a text file with a list of decibel > > > > values or any other parameter from a wave file. I couldn't find it, > > > > but i found another piece of software that saves wave files as a text > > > > file. This text file is basically a really big list of numbers (44100 > > > > numbers for every second for a standard 44100hz wave file). > > > > So I opened an mp3 file, reduced it to 15hz (to match the frames per > > > > second of an animation) saved it as a txt file. > > > > In grasshopper i read this list of numbers with a scripting component > > > > linked the values to the radius of a sphere. > > > > > Maybe someone knows what those values correspond exactly, i really > > > > don't know what I'm doing, but i 'think' the audio matches a little > > > > bit the change of radius of the sphere (it may very well be > > > > placebo):http://grasshopper3d.googlegroups.com/web/audiograsshopper.avi > > > > > On Nov 29, 12:50 pm, dodo <[email protected]> wrote: > > > > > > Hi David, > > > > > > I know this sounds a little odd, but I used to do a project during my > > > > > student time hooking up a sound file to a deformer force in 3dsmax to > > > > > create a shape deformation. Do you think it would be possile to add a > > > > > sound component to your list. I think it would be great to have the > > > > > ability to add a sound file to drive a defomation or a value inside > > > > > GH. So while the sound get's louder or more intense the value will > > > > > increase. Somthing to make an "equilizer" Shape inside GH. A component > > > > > that will be able to manpilate a shape inside GH using sound. > > > > > > just an idea, thanks oliver
