Wow! the good old days. I spent days playing that game till I made it
finally to the final level.
I always thought, what a neat way to learn programming. Would be great
to see that idea updated
into the current 3d graphics environment.

Thanks for the memories Marc!

On Feb 16, 4:43 am, Marc Syp <[email protected]> wrote:
> It's funny.  Did you guys ever play Robot Oddysey on the Apple II+?
> My dad bought it when I was around 8, and we used to spend days
> mapping out circuits for our robots.  It was a lot of fun and,
> frankly, who knew it -- it was the perfect training wheels for
> Grasshopper.
>
> http://en.wikipedia.org/wiki/Robot_Odyssey
>
> Marc
>
> On Feb 14, 8:50 pm, David Rutten <[email protected]> wrote:
>
> > Woe those lost souls who played tetris or pacman. Forever trapped in
> > 2D!
>
> > --
> > David Rutten
> > [email protected]
> > Robert McNeel & Associates
>
> > On Feb 14, 4:31 pm, Juan <[email protected]> wrote:
>
> > > Well, I have extensive experience with call of duty, guess that I
> > > picked up the wrong game...
>
> > > On Feb 14, 10:39 am, visose <[email protected]> wrote:
>
> > > > > I suspect I picked up most
> > > > > of geometry-sense while playing with Lego during ages 3~8
>
> > > > I personally noticed a great increase of my 3D spatial perception
> > > > after spending a huge amounts of time playing "Quake III Arena"
> > > > online. Not recommended thought... highly addictive.
>
> > > > On Feb 13, 10:45 am, David Rutten <[email protected]> wrote:
>
> > > > > Hi Juan,
>
> > > > > I've read the Bentley book a while back at Siggraph. The graphics are
> > > > > fantastic, but the explanations didn't go very deep. I'm afraid I
> > > > > don't have any alternatives for you though, I suspect I picked up most
> > > > > of geometry-sense while playing with Lego during ages 3~8. There must
> > > > > be excellent books out there on geometry, but I think those will only
> > > > > cultivate your factual knowledge, not your insight.
>
> > > > > Learning to use Grasshopper essentially amounts to the same thing as
> > > > > learning to use any programming language. The actual language-syntax
> > > > > is only a small part of this process, far more important is the
> > > > > ability to break apart a problem into smaller chunks and a solid grip
> > > > > on how data is stored inside a system.
>
> > > > > Sorry for being no help whatsoever,
> > > > > David
>
> > > > > --
> > > > > David Rutten
> > > > > [email protected]
> > > > > Robert McNeel & Associates
>
> > > > > On Feb 13, 1:22 am, Juan <[email protected]> wrote:
>
> > > > > > Hello,
>
> > > > > > I am no expert by any means, but since I was introduced to
> > > > > > computational design in my master studies I have had the impression
> > > > > > that the software that you are using is more or less irrelevant if 
> > > > > > you
> > > > > > can articulate your ideas in a clear geometrical language. I have 
> > > > > > done
> > > > > > scripting in maya, tried houdini for its procedural workflow and 
> > > > > > right
> > > > > > know Im very interested in grasshopper. However I really feel like 
> > > > > > my
> > > > > > geometrical language is seriously lacking when I see some of the
> > > > > > projects that you guys generate. With this in mind I would like to
> > > > > > risk it and ask how/where can I find information that can enable me 
> > > > > > to
> > > > > > start thinking in a better way? I have seen the bentley geometry for
> > > > > > architects book in my ex-office, but well its a bit expensive. Maybe
> > > > > > there is a internet repository of algorithms or something similar 
> > > > > > that
> > > > > > can help people like me, that did not have the luck to have a good
> > > > > > partner/teacher willing to share this information and instead is
> > > > > > trying to learn on his own based on web tutorials and the like.
>
> > > > > > Hope that I made sense.
>
> > > > > > Best,
> > > > > > Juan- Hide quoted text -
>
> > - Show quoted text -

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