Wow! the good old days. I spent days playing that game till I made it finally to the final level. I always thought, what a neat way to learn programming. Would be great to see that idea updated into the current 3d graphics environment.
Thanks for the memories Marc! On Feb 16, 4:43 am, Marc Syp <[email protected]> wrote: > It's funny. Did you guys ever play Robot Oddysey on the Apple II+? > My dad bought it when I was around 8, and we used to spend days > mapping out circuits for our robots. It was a lot of fun and, > frankly, who knew it -- it was the perfect training wheels for > Grasshopper. > > http://en.wikipedia.org/wiki/Robot_Odyssey > > Marc > > On Feb 14, 8:50 pm, David Rutten <[email protected]> wrote: > > > Woe those lost souls who played tetris or pacman. Forever trapped in > > 2D! > > > -- > > David Rutten > > [email protected] > > Robert McNeel & Associates > > > On Feb 14, 4:31 pm, Juan <[email protected]> wrote: > > > > Well, I have extensive experience with call of duty, guess that I > > > picked up the wrong game... > > > > On Feb 14, 10:39 am, visose <[email protected]> wrote: > > > > > > I suspect I picked up most > > > > > of geometry-sense while playing with Lego during ages 3~8 > > > > > I personally noticed a great increase of my 3D spatial perception > > > > after spending a huge amounts of time playing "Quake III Arena" > > > > online. Not recommended thought... highly addictive. > > > > > On Feb 13, 10:45 am, David Rutten <[email protected]> wrote: > > > > > > Hi Juan, > > > > > > I've read the Bentley book a while back at Siggraph. The graphics are > > > > > fantastic, but the explanations didn't go very deep. I'm afraid I > > > > > don't have any alternatives for you though, I suspect I picked up most > > > > > of geometry-sense while playing with Lego during ages 3~8. There must > > > > > be excellent books out there on geometry, but I think those will only > > > > > cultivate your factual knowledge, not your insight. > > > > > > Learning to use Grasshopper essentially amounts to the same thing as > > > > > learning to use any programming language. The actual language-syntax > > > > > is only a small part of this process, far more important is the > > > > > ability to break apart a problem into smaller chunks and a solid grip > > > > > on how data is stored inside a system. > > > > > > Sorry for being no help whatsoever, > > > > > David > > > > > > -- > > > > > David Rutten > > > > > [email protected] > > > > > Robert McNeel & Associates > > > > > > On Feb 13, 1:22 am, Juan <[email protected]> wrote: > > > > > > > Hello, > > > > > > > I am no expert by any means, but since I was introduced to > > > > > > computational design in my master studies I have had the impression > > > > > > that the software that you are using is more or less irrelevant if > > > > > > you > > > > > > can articulate your ideas in a clear geometrical language. I have > > > > > > done > > > > > > scripting in maya, tried houdini for its procedural workflow and > > > > > > right > > > > > > know Im very interested in grasshopper. However I really feel like > > > > > > my > > > > > > geometrical language is seriously lacking when I see some of the > > > > > > projects that you guys generate. With this in mind I would like to > > > > > > risk it and ask how/where can I find information that can enable me > > > > > > to > > > > > > start thinking in a better way? I have seen the bentley geometry for > > > > > > architects book in my ex-office, but well its a bit expensive. Maybe > > > > > > there is a internet repository of algorithms or something similar > > > > > > that > > > > > > can help people like me, that did not have the luck to have a good > > > > > > partner/teacher willing to share this information and instead is > > > > > > trying to learn on his own based on web tutorials and the like. > > > > > > > Hope that I made sense. > > > > > > > Best, > > > > > > Juan- Hide quoted text - > > > - Show quoted text -
