You could also create a single NURBS surface from a grid of points but, depending on the resolution of the point grid, some of the detail would be smoothed over.
On Apr 10, 9:56 pm, Andrew Heumann <[email protected]> wrote: > No reason the same approach couldn't be used for the control points of > a series of section curves to be lofted, thereby having the same > effect on a nurbs surface - I chose a polygon mesh because I > originally developed these definitions to perform "soft edit" type > manipulations on a mesh of landscape topography. > > On Apr 10, 8:20 pm, taz <[email protected]> wrote: > > > Andrew, > > > Nice project! I haven't had a chance to look at your definition yet, > > but is there a reason you set it up for polygon meshes? > > > Just wondering since that's the most undercooked Grasshopper > > toolbar... > > > -taz > > > On Apr 10, 8:06 pm, Andrew Heumann <[email protected]> wrote: > > > >http://groups.google.com/group/grasshopper3d/web/meshtools.jpg > > > > Just finished a definition for deforming meshes with points or curves. > > > Example of how data tree structure makes it easy to manipulate > > > geometry with a variable number of attractors/influence points. > > > > Download > > > here:http://heumanndesigntech.wordpress.com/2009/04/10/mesh-deformation-to... > > > > Andrew
