Per your suggestion, I created a definition to do the same for
surfaces. I posted it in the same place, if you have any interest in
looking: 
http://heumanndesigntech.wordpress.com/2009/04/10/mesh-deformation-tools/

Somehow in the months I've been using grasshopper I've never once used
the Surface From Points component, so I had kind of forgotten it
existed - thanks for the suggestion!!


Andrew

On Apr 11, 12:51 pm, taz <[email protected]> wrote:
> You could also create a single NURBS surface from a grid of points
> but, depending on the resolution of the point grid, some of the detail
> would be smoothed over.
>
> On Apr 10, 9:56 pm, Andrew Heumann <[email protected]> wrote:
>
> > No reason the same approach couldn't be used for the control points of
> > a series of section curves to be lofted, thereby having the same
> > effect on a nurbs surface - I chose a polygon mesh because I
> > originally developed these definitions to perform "soft edit" type
> > manipulations on a mesh of landscape topography.
>
> > On Apr 10, 8:20 pm, taz <[email protected]> wrote:
>
> > > Andrew,
>
> > > Nice project!  I haven't had a chance to look at your definition yet,
> > > but is there a reason you set it up for polygon meshes?
>
> > > Just wondering since that's the most undercooked Grasshopper
> > > toolbar...
>
> > > -taz
>
> > > On Apr 10, 8:06 pm, Andrew Heumann <[email protected]> wrote:
>
> > > >http://groups.google.com/group/grasshopper3d/web/meshtools.jpg
>
> > > > Just finished a definition for deforming meshes with points or curves.
> > > > Example of how data tree structure makes it easy to manipulate
> > > > geometry with a variable number of attractors/influence points.
>
> > > > Download 
> > > > here:http://heumanndesigntech.wordpress.com/2009/04/10/mesh-deformation-to...
>
> > > > Andrew

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