oompa,

This is an old school answer, but the best way to make triangular mesh
faces from scratch is to not really make them from scratch.

Create a mesh surface and remap the vertices into triangular faces.

http://groups.google.com/group/grasshopper3d/web/triMeshFace.jpg

-taz

On Apr 15, 4:29 pm, oompa_l <[email protected]> wrote:
> HI
>
> I have a series of closed polyline curves making up a triangulation of
> an unordered set of points, but I was curious about generating a mesh,
> rather than a series of planar surfaces. How do you do this? I tried
> exploding the curves and sending each vertices to the A, B and C
> inputs for a triangular face but I wasn't wure what to do next. I
> tried feeding these faces into a a Mesh component, the F input...but
> nothing. What am i missing?
>
> thanks!

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