oompa, This is an old school answer, but the best way to make triangular mesh faces from scratch is to not really make them from scratch.
Create a mesh surface and remap the vertices into triangular faces. http://groups.google.com/group/grasshopper3d/web/triMeshFace.jpg -taz On Apr 15, 4:29 pm, oompa_l <[email protected]> wrote: > HI > > I have a series of closed polyline curves making up a triangulation of > an unordered set of points, but I was curious about generating a mesh, > rather than a series of planar surfaces. How do you do this? I tried > exploding the curves and sending each vertices to the A, B and C > inputs for a triangular face but I wasn't wure what to do next. I > tried feeding these faces into a a Mesh component, the F input...but > nothing. What am i missing? > > thanks!
