If you bake the GH mesh from the image above and _Weld you would then get a single mesh with 25 triangular faces and 21 vertices (instead of 25 meshes with a single triangular face joined into a single mesh).
On Apr 15, 10:16 pm, taz <[email protected]> wrote: > I'll be darned, the trees worked. > > The resulting mesh seems strange as there are duplicate points, but > depending on what you're doing it might work. > > http://groups.google.com/group/grasshopper3d/web/anyTriMeshFace.jpg > > -taz > > On Apr 15, 9:19 pm, taz <[email protected]> wrote: > > > btw, are these your delaunay triangles? > > > On Apr 15, 8:55 pm, oompa_l <[email protected]> wrote: > > > > hmm, I see. But, what about a scenario like the one I have - a list of > > > triangular polylines, which can, and have been exploded to get their > > > vertices...Is there a way to make a triangular mesh from that? Is the > > > answer implicit in your response...I can't see it - it looks like a > > > solution for a surface with regularly spaced points...
