If you bake the GH mesh from the image above and _Weld you would then
get a single mesh with 25 triangular faces and 21 vertices (instead of
25 meshes with a single triangular face joined into a single mesh).


On Apr 15, 10:16 pm, taz <[email protected]> wrote:
> I'll be darned, the trees worked.
>
> The resulting mesh seems strange as there are duplicate points, but
> depending on what you're doing it might work.
>
> http://groups.google.com/group/grasshopper3d/web/anyTriMeshFace.jpg
>
> -taz
>
> On Apr 15, 9:19 pm, taz <[email protected]> wrote:
>
> > btw, are these your delaunay triangles?
>
> > On Apr 15, 8:55 pm, oompa_l <[email protected]> wrote:
>
> > > hmm, I see. But, what about a scenario like the one I have - a list of
> > > triangular polylines, which can, and have been exploded to get their
> > > vertices...Is there a way to make a triangular mesh from that? Is the
> > > answer implicit in your response...I can't see it - it looks like a
> > > solution for a surface with regularly spaced points...

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