Yeah I am sort of talking about that screenshot, only the thing is, I
opted to just make 4ptSurfaces so I don't have a bump so much as a gab
between the extra vertex in a further subdivided region and its less
resoled neighbour's edge. Maybe it's the same thing. Since we're on
the subject, and I realise this might be elementary, but why would one
wnat two triangular nurbs surfaces vs the one with 4 vertices? and in
this scenario, would a mesh be more appropriate?

I'm looking to script the solution. I imagine that instead of
evaluating the UV of the underlying surface for every recursive step
of the procedure that I somehow evaluate these points as divisions
along these neighbouring (or least resolved) subsurfaces...I might
have just reiterated what you suggested. thanks for the advice



On Apr 21, 8:07 pm, taz <[email protected]> wrote:
> oompa,
>
> Are you talking about the gaps visible from the blog screenshot?
>
> http://culagovski.net/wp-content/uploads/2008/10/screenhunter_06-oct-...
>
> My first instinct would be that you would need to get the surface
> border curves, cull the vertex in question (causing the bump), and
> rebuild the border as 3 lines.  That would eliminate the gap for
> adjacent subdivisions of the same size.
>
> Then you could test the midpoint/quarter points/eighth points of each
> line with <Closest Point> to cinch up the gap of any smaller adjacent
> subdivisions within a given tolerance.  That would take care of the
> gaps between between scalar subdivisions (maybe...) to a specified
> subdivision level.  Or you could probably script this to make it truly
> parametric.
>
> -taz
>
> On Apr 21, 6:08 pm, oompa_l <[email protected]> wrote:
>
> > I was missing an "End Sub", now it works...
>
> > Anyone have any bright ideas on a good way to force continuity between
> > unequally subdivided faces? There are gaps at the junctions because a
> > greater subdivided area has evaluated more points...Anyways, it would
> > be great if somehow those edge conditions were forced to meet up with
> > their neighbours.
>
> > any ideas are greatly welcomed!
> > thanks

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